コード例 #1
0
    //string TempCurrentGKDate;
    //初始化关卡数据
    public void InitGuanKaDate()
    {
        print(" 初始化  关卡数据!!!!!!  ");
        //进游戏 才能调用
        //GlobalSetDate.instance.GetGameAllCunstomStr();
        GlobalDateControl.GetGameAllCunstomStr();
        //查找存档中是否有本关卡的关卡记录  通过本关卡名字获取本关卡数据
        string TempCurrentGKDate = GlobalDateControl.GetCurrentGKDate();  //GlobalSetDate.instance.GetGuanKaStrByGKNameAndRemoveIt(SceneManager.GetActiveScene().name);

        //print("关于本关卡的关卡记录>>   " + TempCurrentGKDate);
        if (TempCurrentGKDate == null)
        {
            //print(" 记录 null   "+ TempCurrentGKDate);
            TempCurrentGKDate = ""; //GuanKaStr;
        }
        else
        {
            //print("  有关卡记录  草!!!!!!!  ");
            //如果全局数据中有本关卡数据  清除掉原数据中本关卡数据   匹配本关卡数据
            if (GlobalDateControl.GetCGKName().Split('@').Length == 1)
            {
                GetPiPei();
            }
            //GetPiPei();
        }
        ObjectEventDispatcher.dispatcher.addEventListener(EventTypeName.CHANGE_SCREEN, SetChangeThisGKInZGKTempDate);
        ObjectEventDispatcher.dispatcher.addEventListener(EventTypeName.RECORDOBJ_CHANGE, GKDateChange);
        ObjectEventDispatcher.dispatcher.addEventListener(EventTypeName.PLAYER_ZT, PlayerZT);
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //print(GlobalDateControl.GetCurrentGKDate());
        //GlobalDateControl.SetDateInCGKDateAndGetInZGKDate(QISHI);

        if (GlobalDateControl.IsHasDateByName(QISHI))
        {
            IsHasPlayed = true;
            print(" 起始剧情已经播放完毕!!!  ");
        }
        else
        {
            print(" @@@@  没有记录 ");
        }

        if (IsHasPlayed)
        {
            //飞船是到岸的 默认-89.62   到岸是 -23.73
            FeiChuanDaoAn();
            _text.GetComponent <CanvasGroup>().alpha = 0;
            //龙不动
            //门是关的
            //ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.OPEN_DOOR, "Men_1-1"), this);
            return;
        }


        zz.GetComponent <CanvasGroup>().alpha = 1;
        txtCSPos = _text.transform.position;
        _text.GetComponent <CanvasGroup>().alpha = 0;
    }
コード例 #3
0
    void PlotOverSave()
    {
        print("对话 存档是否 被调用 !!!!!!!!!!!!");

        for (int i = 0; i < OverCunRuShuJuArr.Length; i++)
        {
            GlobalDateControl.SetMsgInCurrentGKDateAndSetInZGKDate(OverCunRuShuJuArr[i]);
        }

        //ObjectEventDispatcher.dispatcher.addEventListener(EventTypeName.OPEN_DOOR, OpenDoor);
        ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.OPEN_DOOR, "Men_2-0"), this);
        if (IsNeedRecordByOver)
        {
            GlobalDateControl.SaveMapDate();
        }


        //是否出现啥 徽章  或者爆炸 等


        //if (IsOverMoveSelf)
        //{
        //    OverDelSelf();
        //}

        //能不能延迟 才能使玩家 行动
    }
コード例 #4
0
    void ChangeScreen()
    {
        print(" 场景 变化   screenChange ");
        playerUI = GlobalTools.FindObjByName("PlayerUI");
        playerUI.GetComponent <PlayerUI>().skill_bar.GetComponent <UI_ShowPanel>().SaveAllHZDate();

        //用来判断 地图地形 是否生成 过 如果生成过 就不用再生成了 直接根据数据生成就可以(控制 地图块内的 自动生成 粒子 草之类的)
        GlobalSetDate.instance.IsCMapHasCreated = false;

        //获取角色当前数据 当前血量 当前蓝量  发给GlobalSetDate  什么格式 以后再说  cLive=1000,cLan=1000
        GlobalSetDate.instance.ScreenChangeDateRecord();
        GlobalSetDate.instance.HowToInGame = GlobalSetDate.CHANGE_SCREEN;
        if (GlobalTools.FindObjByName("UI_Bag(Clone)/mianban1") != null)
        {
            //GlobalSetDate.instance.bagDate = GlobalTools.FindObjByName("UI_Bag(Clone)/mianban1").GetComponent<Mianban1>().HZSaveDate();
            //GlobalSetDate.instance.CurrentMapMsgDate.bagDate = GlobalSetDate.instance.CurrentMapMsgDate.bagDate = GlobalSetDate.instance.bagDate;
            GlobalSetDate.instance.CurrentMapMsgDate.bagDate = GlobalTools.FindObjByName("UI_Bag(Clone)/mianban1").GetComponent <Mianban1>().HZSaveDate();
            print("切换到新 地图时  总地图数据  " + GlobalSetDate.instance.CurrentMapMsgDate.mapDate);
            print("GlobalSetDate.instance.CurrentMapMsgDate.bagDate: " + GlobalSetDate.instance.CurrentMapMsgDate.bagDate);
            GlobalDateControl.SaveMapDate();
        }


        //通知储存关卡变化的数据
        ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.CHANGE_SCREEN, null), this);
        //ObjectPools.GetInstance().delAll();//解决切换场景时候特效没回收被销毁导致再取取不出来的问题  但是这样销毁会导致卡顿很长的切换速度 已用重新创建解决
        SetPlayerPositionAndScreen();
        //SceneManager.LoadScene("loads");
        //print("***  GlobalSetDate.instance.screenName   "+ GlobalSetDate.instance.screenName);
        StartCoroutine(IEStartLoading(GlobalSetDate.instance.screenName));
        playerUI.GetComponent <PlayerUI>().GetScreenZZChange(1);

        //GlobalSetDate.instance.Show_UIZZ();
    }
コード例 #5
0
    void PlotOver()
    {
        print("剧情 没有文本了!!!! 结束剧情");
        //结束剧情
        ClickJishiReSet();
        if (IsNeedRecordByOver)
        {
            GlobalDateControl.SetMsgInCurrentGKDateAndSetInZGKDate(this.TalkID, IsNeedRecordByOver);
        }
        HuanYuanCamera();
        if (_cBar)
        {
            _cBar.GetComponent <UI_talkBar>().RemoveSelf();
        }


        if (!IsOverMoveSelf)
        {
            StartCoroutine(SetPlotFalse(0.4f, true));
            return;
        }



        StartCoroutine(SetPlotFalse(0.4f));
    }
コード例 #6
0
    // Update is called once per frame
    void Update()
    {
        if (isUp)
        {
            if (men && men.transform.position.y < upPos.transform.position.y)
            {
                float moveY = men.transform.position.y + moveSpeed;
                men.transform.position = new Vector3(men.transform.position.x, moveY, men.transform.position.z);
                Gensui();
            }
            else
            {
                if (!isCanBeRecord)
                {
                    return;
                }
                string zt = this.name + "-0";
                ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RECORDOBJ_CHANGE, zt), this);
                isUp = false;
                if (isSaveBySelf)
                {
                    GlobalDateControl.SaveMapDate();
                }
                if (openDoorAudio)
                {
                    openDoorAudio.Stop();
                }
                _zt = "0";
            }
        }

        if (isDown)
        {
            if (men && men.transform.position.y > downPos.transform.position.y)
            {
                float moveY = men.transform.position.y - moveSpeed;
                men.transform.position = new Vector2(men.transform.position.x, moveY);
                Gensui();
            }
            else
            {
                if (!isCanBeRecord)
                {
                    return;
                }
                string zt = this.name + "-1";
                ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RECORDOBJ_CHANGE, zt), this);
                isDown = false;
                if (isSaveBySelf)
                {
                    GlobalDateControl.SaveMapDate();
                }
                if (openDoorAudio)
                {
                    openDoorAudio.Stop();
                }
                _zt = "1";
            }
        }
    }
コード例 #7
0
ファイル: XSDiban.cs プロジェクト: HuaniuW/myScript
 void GetRecord()
 {
     if (IsGetRecordSelf)
     {
         print("  记录自己!!!!!!!!!!     " + this.transform.name);
         GlobalDateControl.SetMsgInCurrentGKDateAndSetInZGKDate(this.transform.name);
     }
 }
コード例 #8
0
ファイル: Plot_playByStr.cs プロジェクト: HuaniuW/myScript
    public void GetStartPlotByTimes()
    {
        print("?????? playNums:    " + playNums);
        if (IsHitAlertControl && playNums == maxNums)
        {
            //对话完成 这里之后可以操作
            if (talkBar)
            {
                talkBar.GetComponent <UI_talkBar>().RemoveSelf();
            }
            OutHitKuaiReSet();
            GetComponent <TheTimer>().TimesAdd(0.4f, TimeTalkBarCallBack2);
            //IsSHowTalkBar = false;
            playNums = 0;
            print("  对话框 结束 playNums 归零 " + playNums);
            print("---------------------------------------------------------------------------");
            if (IsStopPlayerControl)
            {
                CanControl();
            }

            //存档
            GlobalDateControl.SetMsgInCurrentGKDateAndSetInZGKDate(this.TalkID);
            IsPlotOver = true;
            return;
        }
        string str    = plotList[playNums];
        string txtTop = str.Split('-')[0];

        _time = float.Parse(str.Split('-')[1]);
        switch (txtTop)
        {
        case "talk":
            string talkMen     = str.Split('-')[2];
            string talkContent = str.Split('-')[3];
            GetTalk(talkContent, talkMen, _time);
            break;

        case "walk":
            break;
        }

        if (!IsHitAlertControl)
        {
            GetComponent <TheTimer>().TimesAdd(_time, TimeCallBack);
        }
        if (playNums < maxNums)
        {
            playNums++;
        }
    }
コード例 #9
0
ファイル: Plot_playByStr.cs プロジェクト: HuaniuW/myScript
    void OnTriggerEnter2D(Collider2D Coll)
    {
        if (GlobalDateControl.IsHasDateByName(TalkID))
        {
            return;
        }
        if (!IsHitKuaiStop && !IsHitAlertControl && !isStarting)
        {
            return;
        }
        if (Coll.tag == "Player")
        {
            if (IsHitKuaiStop)
            {
                IsStartPlot = true;
                startNums   = 0;
                playNums    = 0;
                HitKuaiStop();
                if (GlobalTools.FindObjByName("player").GetComponent <GameBody>().IsGround)
                {
                    Globals.IsHitPlotKuai = true;
                }
                print("IsHitKuaiStop!!!!!   剧情开始 ");
                GetStartPlotByTimes();
                //显示提示牌
                //ShowAlertBar();
                return;
            }



            //if (!IsHitAlertControl && !isStarting)
            //{
            //    //自动播放的
            //    isStarting = true;
            //    playNums = 0;
            //    //GetStart();
            //    GetStartPlotByTimes();
            //}
            //else
            //{
            //    //玩家点击交互的
            //    playNums = 0;
            //    //StopPlayerControl();
            //    if (GlobalTools.FindObjByName("player").GetComponent<GameBody>().IsGround) Globals.IsHitPlotKuai = true;
            //    print("hitplotKuai");
            //    //显示提示牌
            //    //ShowAlertBar();
            //}
        }
    }
コード例 #10
0
ファイル: Plot_playByStr.cs プロジェクト: HuaniuW/myScript
 //是否已经 播放完  读取记录判断   ***新库类 根据位置等  读取记录信息
 void CheckSaveDate()
 {
     //剧情是否被播过?
     //GlobalSetDate.instance.TempZGuanKaStr;
     if (GlobalDateControl.IsHasDateByName(TalkID))
     {
         //有记录
         IsHitKuaiStop = false;
     }
     else
     {
         print("该剧情 没有 记录过!");
     }
 }
コード例 #11
0
ファイル: GuaiOutControl.cs プロジェクト: HuaniuW/myScript
    void GetJGDateBySave()
    {
        string currentGKDate = GlobalDateControl.GetCurrentGKDate();

        if (currentGKDate != "")
        {
            string[] arr = currentGKDate.Split(',');
            if (GlobalTools.IsHasDate(JGDate, arr))
            {
                //有数据
                JGDate = GlobalTools.GetHasDate(JGDate, arr);
                JGNum  = int.Parse(JGDate.Split('-')[1]);
            }
        }
    }
コード例 #12
0
ファイル: Feichuan.cs プロジェクト: HuaniuW/myScript
    //到岸
    void Daoan()
    {
        if (IsStopPlot)
        {
            return;
        }
        if (!IsCloseDoor)
        {
            IsCloseDoor = true;
            player      = GlobalTools.FindObjByName("player");
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.OPEN_DOOR, "Men_1-1"), this);
            XiachuanGangqing();
        }

        ycNums += Time.deltaTime;
        if (ycNums < 1)
        {
            return;
        }

        if (!IsStandUp)
        {
            if (player.GetComponent <GameBody>().GetDB().animation.lastAnimationName == "getStand_1")
            {
                IsStandUp        = true;
                Globals.isInPlot = false;
                player.GetComponent <GameBody>().GetStand();
                //GlobalTools.FindObjByName("PlayerUI").GetComponent<PlayerUI>().GetUIShow();
                GlobalTools.FindObjByName("MainCamera").GetComponent <CameraController>().ReSetNewAddXPos();
                return;
            }

            //print("  lastAnimationName     " + player.GetComponent<GameBody>().GetDB().animation.lastAnimationName+"     "+ player.GetComponent<GameBody>().GetDB().animation.lastAnimationState + "  Globals.isInPlot   " + Globals.isInPlot);

            if (player.GetComponent <GameBody>().GetDB().animation.lastAnimationName != "getStand_1")
            {
                player.GetComponent <GameBody>().GetDB().animation.GotoAndPlayByFrame("getStand_1");
            }
        }

        //print("起始剧情结束");

        GlobalDateControl.SetMsgInCurrentGKDateAndSetInZGKDate(Plot1.QISHI, false, true);
    }
コード例 #13
0
    //匹配记录的机关状态 门是开的还是关的 BOSS有没有杀掉
    public void GetPiPei()
    {
        string TempCurrentGKDate = GlobalDateControl.GetCurrentGKDate().Split(':')[1];

        print("*****************************************************************开始进行 当前关卡的数据匹配 TempCurrentGKDate:  " + TempCurrentGKDate);
        if (TempCurrentGKDate == "")
        {
            return;
        }
        //开始匹配关卡数据
        string[] strArr = TempCurrentGKDate.Split(',');
        //if (Globals.isDebug) print("匹配!!TempCurrentGKDate:   "+ TempCurrentGKDate);
        print(" 匹配关卡记录数据------------------------ >  " + strArr + "  length   " + strArr.Length);
        for (var i = 0; i < strArr.Length; i++)
        {
            print("*******************************************************************************************" + strArr[i]);
            if (strArr[i] == "")
            {
                continue;
            }
            string s = strArr[i].Split('-')[0];
            s = GlobalTools.GetNewStrQuDiaoClone(s);
            //s = GlobalTools.GetNewStrQuDiaoKuohao(s);
            string zt = "0";
            if (strArr[i].Split('-').Length > 1)
            {
                zt = strArr[i].Split('-')[1].Split('@')[0];
            }

            string sName = s.Split('_')[0];

            //print("字母头 sName:    " + sName+" zt  "+zt);


            //找名字 好像部分大小写
            if (sName == "Men")
            {
                if (zt == "0")
                {
                    //print("ssss  "+s);
                    GlobalTools.FindObjByName(s).GetComponent <Door>().Chushi();
                }
                else if (zt == "1")
                {
                    //print("s   " + s);
                    GlobalTools.FindObjByName(s).GetComponent <Door>().HasOpen();
                }
            }
            else if (sName == "BOSS" || sName == "B")
            {
                print("匹配到 boss名字 :   " + s);
                GameObject boss = GlobalTools.FindObjByName(s);
                if (boss != null)
                {
                    print(">>>进来没!!!");
                    boss.SetActive(false);
                    DestroyImmediate(boss, true);
                }
            }
            else if (sName == "WP")
            {
                //GlobalTools.FindObjByName(s).SetActive(false);
                if (zt == "1")
                {
                    print("s   ------>   " + s);
                    //生成一个
                    GameObject o = GlobalTools.GetGameObjectByName(s);
                    if (o == null)
                    {
                        return;
                    }
                    string  posStr = strArr[i].Split('@')[1];
                    Vector2 pos    = new Vector2(float.Parse(posStr.Split('#')[0]), float.Parse(posStr.Split('#')[1]));
                    o.transform.position = pos;
                }
                else
                {
                    //状态=0 的时候 删除
                    if (GlobalTools.FindObjByName(s) != null)
                    {
                        GlobalTools.FindObjByName(s).GetComponent <Wupinlan>().DistorySelf();
                    }
                }
            }
            else if (sName == "G")
            {
                GameObject guai;
                if (GlobalDateControl.GetCGKName().Split('@').Length != 1)
                {
                    print(">>1");
                    guai = GlobalTools.FindObjByNameInRMaps(s);
                }
                else
                {
                    print(">>2");
                    //非生成地图
                    guai = GlobalTools.FindObjByName(s);
                }


                if (guai == null)
                {
                    print("******************************怪物名字    " + s);
                    guai = GlobalTools.FindObjByNameInGuais(s);
                    GlobalTools.FindObjByName("MainCamera").GetComponent <ScreenDoorGuaiControl>().TheGuaiList.Remove(guai);
                    if (guai)
                    {
                        guai.SetActive(false);
                    }
                    continue;
                }


                //要在 maps 里面找
                print("  >////////////////////guai sname   " + s + "   是否匹配到怪  " + guai);
                if (GuaiList.Count != 0 && guai != null)
                {
                    GuaiList.Remove(guai);
                    if (GlobalTools.FindObjByName("maps") && GlobalTools.FindObjByName("maps").GetComponent <GetReMap2>().GuaiList.Remove(guai))
                    {
                        guai.SetActive(false);
                    }
                    else
                    {
                        guai.SetActive(false);
                    }

                    CheckGuaiDoor();
                }
                else
                {
                    guai.SetActive(false);
                }
            }
            else if (sName == "JG")
            {
                //机关记录
                //JG_screenName-nums(数组位置)
                string ScreenName = strArr[i].Split('_')[1] + "_" + strArr[i].Split('_')[2].Split('-')[0];
                //print("ScreenName   "+ ScreenName);
                if (ScreenName == SceneManager.GetActiveScene().name)
                {
                    JGNum = int.Parse(strArr[i].Split('-')[1]);
                    //print("----------------------------  匹配!!!");
                }
            }
            else
            {
                print("其他记录    " + s);
                if (GlobalTools.FindObjByName(s) != null)
                {
                    GlobalTools.FindObjByName(s).SetActive(false);
                }
            }
        }
    }
コード例 #14
0
    //记录数据的改变 存入全局临时变量  如果是BOSS死掉 存入文档 捡到boss装备也要自动存档
    public void GKDateChange(UEvent e)
    {
        print("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 关卡数据匹配 当前 关卡名  " + GlobalDateControl.GetCurrentGKDate().Split(':')[0]);
        string changeDate = e.eventParams.ToString();         //Men_1-1
        //print(" GKDateChange 事件  "+ changeDate);
        string changeDateName = changeDate.Split('-')[0];     //men_1
        string type           = changeDateName.Split('_')[0]; //men
        string changezt;

        if (changeDate.Split('-').Length > 1)
        {
            changezt = changeDate.Split('-')[1];
        }

        string TempCurrentGKDate = GlobalDateControl.GetCurrentGKDate().Split(':')[1];

        print("临时 关卡 数据 :   " + TempCurrentGKDate);
        if (TempCurrentGKDate == "")
        {
            TempCurrentGKDate = changeDate;
            print("临时 关卡 数据 没有数据的时候  TempCurrentGKDate>>>> : " + TempCurrentGKDate);
        }
        else
        {
            //print(" >>????? TempCurrentGKDate     "+ TempCurrentGKDate+ "  ??changeDate   "+ changeDate);
            //men_1-0,men_2-0,boss_1-0 当前关卡数据长这样
            string[] currentGKDateArr = TempCurrentGKDate.Split(',');
            //先查找 关卡数据中是否有该数据 有的就变化状态 没有的话就在后面加
            if (!GlobalTools.IsHasDate(changeDate, currentGKDateArr))
            {
                TempCurrentGKDate += "," + changeDate;
                print(" 如果 原始数据 没有新数据 直接 加载后面? 生成数据是:    " + TempCurrentGKDate + "  /////// 新数据:   " + changeDate);
                //return;
            }
            else
            {
                print("如果 变化数据 原始数据中有的 话 进入这里 开始 更新 数据状态 @@@@@@");
                string newGKDate = "";
                for (var i = 0; i < currentGKDateArr.Length; i++)
                {
                    string theGKDate = currentGKDateArr[i];
                    string dateName  = theGKDate.Split('-')[0];
                    //if (Globals.isDebug) print("theGKDate  >  " + theGKDate);
                    //string zt = theGKDate.Split('-')[1];
                    //这里 替换了 名字相同的内容  也就是替换了状态
                    if (dateName == changeDateName)
                    {
                        if (i != currentGKDateArr.Length - 1)
                        {
                            newGKDate += changeDate + ",";
                        }
                        else
                        {
                            newGKDate += changeDate;
                        }
                    }
                    else
                    {
                        if (i != currentGKDateArr.Length - 1)
                        {
                            newGKDate += theGKDate + ",";
                        }
                        else
                        {
                            newGKDate += theGKDate;
                        }
                    }
                }
                TempCurrentGKDate = newGKDate;
                print("  改变状态后的 数据 TempCurrentGKDate   " + TempCurrentGKDate);
            }
        }



        //string TempGKDateStr = GuankaName + ":" + TempCurrentGKDate;
        string TempGKDateStr = GlobalDateControl.GetCGKName() + ":" + TempCurrentGKDate;

        if (TempCurrentGKDate != null)
        {
            GlobalDateControl.SetCurrentGKDateInZGKTempDate(TempGKDateStr);
        }
        print("记录数据   TempCurrentGKDate        " + TempGKDateStr);
        //print("TempCurrentGKDate:    " + TempCurrentGKDate);
        if (type == "boss" || type == "G" || type == "B" || type == "WP")
        {
            //将关卡数据写入全局临时数据 存档
            GlobalDateControl.SaveMapDate();
        }
    }
コード例 #15
0
ファイル: GlobalSetDate.cs プロジェクト: HuaniuW/myScript
    //启动游戏的时候 调用存档数据先  对比当前关卡数据是否有变动
    //每关都要对比加到临时数据



    //GameObject UI_screenChangeZZ;

    //public void Show_UIZZ()
    //{
    //    if (!UI_screenChangeZZ)
    //    {
    //        UI_screenChangeZZ = GlobalTools.GetGameObjectByName("ZZ_screenChange");
    //    }
    //    UI_screenChangeZZ.GetComponent<UI_screenChangeZZ>().Show_UIZZ();
    //}

    //public void Hide_UIZZ()
    //{
    //    if (!UI_screenChangeZZ)
    //    {
    //        UI_screenChangeZZ = GlobalTools.GetGameObjectByName("ZZ_screenChange");
    //    }
    //    UI_screenChangeZZ.GetComponent<UI_screenChangeZZ>().Hide_UIZZ();
    //}

    //public void ShowLoadProgressNums(float nums, bool isHasChangeScreen = false)
    //{
    //    UI_screenChangeZZ.GetComponent<UI_screenChangeZZ>().ShowLoadProgressNums(nums);
    //}



    public void GetSave()
    {
        //储存玩家所有数据
        print("SAVE.........");
        //if (Globals.isDebug) print("save临时总关卡数据  " + TempZGuanKaStr);
        GameObject player = GlobalTools.FindObjByName("player");

        if (player == null)
        {
            return;
        }
        if (CurrentUserDate == null)
        {
            CurrentUserDate = new UserDate();
        }
        CurrentUserDate.curLive = player.GetComponent <RoleDate>().live.ToString();
        print("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@CurrentUserDate.curLive存档时血量    " + CurrentUserDate.curLive);
        CurrentUserDate.curLan = player.GetComponent <RoleDate>().lan.ToString();
        //CurrentUserDate.screenName = SceneManager.GetActiveScene().name;
        CurrentUserDate.screenName = GlobalDateControl.GetCGKName();
        if (HowToInGame == TEMP_SCREEN)
        {
            //print("临时进的游戏吗????");
            CurrentUserDate.playerPosition = player.transform.position.x + "_" + player.transform.position.y;
        }
        else
        {
            CurrentUserDate.playerPosition = player.transform.position.x + 2 + "_" + player.transform.position.y;
        }
        //print("储存的 玩家位置    "+ CurrentUserDate.playerPosition);
        //存档时候 技能CD满
        GlobalTools.FindObjByName("PlayerUI").GetComponent <PlayerUI>().skill_bar.GetComponent <UI_ShowPanel>().AllSkillCDFull();

        CurrentUserDate.cameraPosition = GlobalTools.FindObjByName("MainCamera").transform.position.x + "_" + GlobalTools.FindObjByName("MainCamera").transform.position.y;
        //CurrentUserDate.mapDate = GlobalTools.FindObjByName("MainCamera").GetComponent<GameControl>().GetSaveZGKDate();
        GlobalDateControl.SaveMapDate();
        //print(" @@@@---  CurrentUserDate.mapDate     "+ CurrentUserDate.mapDate);
        if (GlobalTools.FindObjByName("UI_Bag(Clone)/mianban1") != null)
        {
            CurrentUserDate.bagDate = CurrentMapMsgDate.bagDate;                                                               //GlobalTools.FindObjByName("UI_Bag(Clone)/mianban1").GetComponent<Mianban1>().HZSaveDate();
        }
        //print(" 储存进来的徽章数据   "+ CurrentUserDate.bagDate);
        //血瓶数量
        if (GlobalTools.FindObjByName("PlayerUI(Clone)/xueping") != null)
        {
            CurrentUserDate.xp_nums = GlobalTools.FindObjByName("PlayerUI(Clone)/xueping").GetComponent <XuePingBox>().GetXPNums();
        }
        CurrentUserDate.userName = "******";
        CurrentUserDate.onlyId   = 2;
        ScreenChangeDateRecord();

        //print(CurrentUserDate.curLan);
        //print(CurrentUserDate.screenName);
        //print(CurrentUserDate.playerPosition);
        //print(CurrentUserDate.cameraPosition);
        //print("mapdate---------------------------------------------------------------->   "+CurrentUserDate.mapDate);
        //print(CurrentUserDate.userName);



        GameSaveDate.GetInstance().SaveDateByURLName(saveDateName, CurrentUserDate);

        //print("////////////////////////////////////////////////////////////////////////////////////////////////////////===================================记录完成!!! ");
    }
コード例 #16
0
 //判断 剧情是否 播过
 bool IsPlotHasPlayed()
 {
     print(" 检测剧情是否已经播过!!!!   " + TalkID);
     return(GlobalDateControl.IsHasDateByName(TalkID));
 }