private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Egg") { health -= 0.25f; Color old = r.material.color; Color newc = new Color(old.r, old.g, old.b, old.a * 0.8f); r.material.color = newc; Destroy(collision.gameObject); mGlobalBehavior.DestroyAnEgg(); } }