internal void FinishLevel() { _currentNode = _currentNode.FinishLevel(); _level--; }
public void FinishLevel() { _currentNode = _currentNode.FinishLevel(); _level--; }
internal void FinishLevel() { _currentNode = _currentNode.FinishLevel(); _level--; }
public void FinishLevel() { _currentNode = _currentNode.FinishLevel(); _level--; }