void Start() { volumeSamples = new float[numSamples]; volumenumber = 0; gle = GameObject.FindGameObjectWithTag("GLITCH").GetComponent <GlitchEffectArray>(); gle.AddPosition(transform.position, gameObject); //Adds this position to the array of positions in GlitchEffectArray }
void Start() { volumeSamples = new float[numSamples]; volumenumber = 0; gle = GameObject.FindGameObjectWithTag("GLITCH").GetComponent<GlitchEffectArray>(); gle.AddPosition(transform.position,gameObject); //Adds this position to the array of positions in GlitchEffectArray }