void OnDrawGizmos() { Quaternion a = Quaternion.Euler(firstRotation); Quaternion b = Quaternion.Euler(secondRotation); GizmosForQuaternion.Dot(origin, a, b, 6f); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(start); Quaternion endQ = Quaternion.Euler(end); GizmosForQuaternion.Dot(origin, startQ, endQ, 6f); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(start); Quaternion endQ = Quaternion.Euler(end); GizmosForQuaternion.Lerp(Vector3.zero, startQ, endQ, Mathf.Clamp(timeCount / lerpTime, 0, 1), BaseVectorDirection.right, 6f); }
void OnDrawGizmos() { Quaternion fromQ = Quaternion.Euler(fromAsEulerAngles); Quaternion toQ = Quaternion.Euler(toAsEulerAngles); GizmosForQuaternion.RotateTowards(Vector3.zero, fromQ, toQ, BaseVectorDirection.right, 6); }
void OnDrawGizmos() { GizmosForQuaternion.SetLookRotation(origin, forward, upwards); Quaternion q = Quaternion.identity; // q.eulerAngles = new Vector3(45, 0, 0); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(start); Quaternion endQ = Quaternion.Euler(end); GizmosForQuaternion.Lerp(Vector3.zero, startQ, endQ, t, BaseVectorDirection.right, 6f); }
void OnDrawGizmos() { Quaternion fromQ; fromQ = transform.rotation; Quaternion toQ = Quaternion.Euler(to); GizmosForQuaternion.RotateTowards(Vector3.zero, fromQ, toQ, BaseVectorDirection.right, 6); }
void OnDrawGizmos() { // GizmosForQuaternion.FromToRotation(transform.position, Vector3.right, transform.right); GizmosForQuaternion.ToAngleAxis(transform.position, exampleQuaternion, BaseVectorDirection.right); float halfAxisLenght = 2; UnityEditor.Handles.color = new Color32(162, 0, 255, 255); Gizmos.color = new Color32(162, 0, 255, 255); // GizmosForVector.DrawVector(transform.position - axis.normalized * halfAxisLenght, // axis.normalized, halfAxisLenght * 2, Gizmos.color); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(startRotation); Quaternion endQ = Quaternion.Euler(endRotation); GizmosForQuaternion.LerpUnclamped(Vector3.zero, startQ, endQ, t, BaseVectorDirection.right, 6f); GizmosForQuaternion.SlerpUnclamped(Vector3.zero, startQ, endQ, t, BaseVectorDirection.right, 9f); // GizmosForQuaternion.DrawQuaternion(origin, Quaternion.Lerp(startQ, endQ, t),Color.green); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(startRotation); if (useBuiltinDirection) { GizmosForQuaternion.AngleAxis(origin1, angle, axis, startQ, builtinDirection); } else { GizmosForQuaternion.AngleAxis(origin1, angle, axis, startQ, customDirectionn); } }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(eulerAngles); if (useBuiltinDirection) { GizmosForQuaternion.ToAngleAxis(origin, startQ, builtinDirection); } else { GizmosForQuaternion.ToAngleAxis(origin, startQ, customDirectionn); } }
void OnDrawGizmos() { // GizmosForQuaternion.DrawQuaternion (origin, customDirectionn, Color.red, 11, true); Quaternion startQ = Quaternion.Euler(startRotation); if (useBuiltinDirection) { GizmosForQuaternion.ToAngleAxis(origin, startQ, builtinDirection); } else { GizmosForQuaternion.ToAngleAxis(origin, startQ, customDirectionn); } }
void OnDrawGizmos() { Quaternion fromQ = Quaternion.Euler(from); Quaternion toQ = Quaternion.Euler(to); if (useBuiltinDirection) { GizmosForQuaternion.RotateTowards(origin, fromQ, toQ, builtinDirection, 6); } else { GizmosForQuaternion.RotateTowards(origin, fromQ, toQ, customDirectionn); } }
void OnDrawGizmos() { Quaternion startQ = transform.rotation; Quaternion endQ = Quaternion.Euler(end); if (useBuiltinDirection) { GizmosForQuaternion.Slerp(origin, startQ, endQ, builtinDirection, 6f); } else { GizmosForQuaternion.Slerp(origin, startQ, endQ, customDirectionn, 6f); } }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(eulerAnglesA); Quaternion endQ = Quaternion.Euler(eulerAnglesB); if (useBuiltinDirection) { GizmosForQuaternion.Angle(origin: origin, startRotation: startQ, endRotation: endQ, builtinDirection: builtinDirection, lenght: 6); } else { GizmosForQuaternion.Angle(origin: origin, startRotation: startQ, endRotation: endQ, customDirection: customDirectionn, lenght: 6); } }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(start); Quaternion endQ = Quaternion.Euler(end); if (useBuiltinDirection) { GizmosForQuaternion.SlerpUnclamped(origin, startQ, endQ, howFuther, builtinDirection, 6f); } else { GizmosForQuaternion.SlerpUnclamped(origin, startQ, endQ, howFuther, customDirectionn, 6f); } }
void OnDrawGizmos() { GizmosForQuaternion.AngleAxis(Vector3.zero, angle, axis, Quaternion.identity, BaseVectorDirection.right); }
void OnDrawGizmos() { GizmosForQuaternion.ToAngleAxis(origin, q); GizmosForQuaternion.ToAngleAxis(origin + Vector3.right * 9, qInverse); }
void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(euler); GizmosForQuaternion.Inverse(origin, startQ, 6f); }
void OnDrawGizmos() { GizmosForQuaternion.SetFromToRotation(origin: origin, fromDirection: start, toDirection: end); }
void OnDrawGizmos() { GizmosForQuaternion.ToAngleAxis(transform.position, quaternionCreatedFromEulerAngles, BaseVectorDirection.right); }
void OnDrawGizmos() { GizmosForQuaternion.LookRotation(origin, forward, upwards); //GizmosForQuaternion.LookRotation(origin, forward); }
void OnDrawGizmos() { GizmosForQuaternion.LookRotation(origin, forward, upwards); // GizmosForQuaternion.Angle(origin, Quaternion.identity, q, BaseVectorDirection.forward); }
void OnDrawGizmos () { GizmosForQuaternion.ToAngleAxis (transform.position, exampleQuaternion, BaseVectorDirection.right); }