コード例 #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "CollisionObject")
     {
         GiveStress gs = other.gameObject.GetComponent <GiveStress>();
         AddStress(gs.GetStressWeight());
     }
 }
コード例 #2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "CollisionObject")
     {
         GiveStress gs = collision.gameObject.GetComponent <GiveStress>();
         AddStress(gs.GetStressWeight());
     }
 }
コード例 #3
0
 private void OnTriggerStay(Collider other)
 {
     bedroomTime += Time.deltaTime;
     if (other.gameObject.tag == "ParentsBedroom")
     {
         if (bedroomTime >= 1.0f)
         {
             GiveStress gs = other.gameObject.GetComponent <GiveStress>();
             AddStress(gs.GetStressWeight());
             bedroomTime = 0;
         }
     }
 }