private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "CollisionObject") { GiveStress gs = other.gameObject.GetComponent <GiveStress>(); AddStress(gs.GetStressWeight()); } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "CollisionObject") { GiveStress gs = collision.gameObject.GetComponent <GiveStress>(); AddStress(gs.GetStressWeight()); } }
private void OnTriggerStay(Collider other) { bedroomTime += Time.deltaTime; if (other.gameObject.tag == "ParentsBedroom") { if (bedroomTime >= 1.0f) { GiveStress gs = other.gameObject.GetComponent <GiveStress>(); AddStress(gs.GetStressWeight()); bedroomTime = 0; } } }