コード例 #1
0
    public static GiftSendSaveFile Load(string path)
    {
        if (File.Exists(path))
        {
                        #if UNITY_WINRT
            string line = readFile(path);



            GiftSendSaveFile data = UnityPluginForWindowsPhone.FileIO.DeserializeObject <GiftSendSaveFile>(line);
            if (data == null)
            {
                data = new GiftSendSaveFile();
            }
            return(data);
                        #else
            XmlSerializer serializer = new XmlSerializer(typeof(GiftSendSaveFile));

            using (XmlReader reader = XmlReader.Create(path))
            {
                return(serializer.Deserialize(reader) as GiftSendSaveFile);
            }
                        #endif
        }
        else
        {
            return(new GiftSendSaveFile());
        }
    }
コード例 #2
0
 public static void Initialize(string message)
     #endif
 {
     pGlobal          = GiftSentGlobal.Instance();
     pGlobal.filePath = Application.persistentDataPath + "/" + "GiftList.xml";
     pGlobal.file     = GiftSendSaveFile.Load(pGlobal.filePath);
     if (pGlobal.file.SendItem != null)
     {
         pGlobal.sentList = new List <GiftSend>(pGlobal.file.SendItem);
     }
     else
     {
         pGlobal.sentList = new List <GiftSend>();
     }
 }