public void OnClick_RedeemGift() { theSoundScript.PlaySelectSound(); switch (GiftID) { case 50: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 300: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 500: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 1000: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 1: AvatarDatabase.EyesLocked[4] = false; break; case 2: AvatarDatabase.EyesLocked[5] = false; break; case 3: AvatarDatabase.EyesLocked[6] = false; break; case 4: AvatarDatabase.NoseLocked[5] = false; break; case 5: AvatarDatabase.NoseLocked[7] = false; break; case 6: AvatarDatabase.NoseLocked[9] = false; break; case 7: AvatarDatabase.MouthLocked[8] = false; break; case 8: AvatarDatabase.MouthLocked[5] = false; break; } StartCoroutine(theGiftScript.UpdateGifts(GiftID)); }