// Use this for initialization void Start() { x = 0; y = 0; transform.position = new Vector3(x, y, 0); Overlay(new Vector3Int(x, y, 0)); rigidbody = GetComponent <Rigidbody2D>(); ghost = GetComponent <Ghosting>(); }
private void DefineGhostLevel() { if (sphere.ghost) { if (spherePair.ghost) { ghostStatus = Ghosting.total; } else { ghostStatus = Ghosting.partial; } } else if (spherePair.ghost) { ghostStatus = Ghosting.partial; } else { ghostStatus = Ghosting.none; } }