void Start() { goal = GetComponentInChildren<NewGhostballGoalS>(); ghostBall = GetComponentInChildren<GhostballS>(); //ghostBall.transform.position = ballPositions[0].transform.position; GameObject[] allBallPositions = GameObject.FindGameObjectsWithTag("Spawn"); foreach(GameObject spawn in allBallPositions){ ballPositions.Add(spawn.GetComponent<BallRespawnPosS>()); } }
// Use this for initialization void Start() { scoreKeeper = GameObject.FindObjectOfType<ScoreKeeperS>() as ScoreKeeperS; ghostBall = GameObject.FindObjectOfType<GhostballS>() as GhostballS; }