IEnumerator LetsStart() { float f2 = 1.2f; float f3 = 1.4f; float ma = 4.7f; yield return(new WaitForSeconds(0.2f)); aud.PlayOneShot(startSE); yield return(new WaitForSeconds(f2)); // 開始音楽が鳴りやむまで //Debug.Log(f2 + " seconds passed"); blinky.SetActive(true); inky.SetActive(true); pinky.SetActive(true); clyde.SetActive(true); pacman.SetActive(true); pinkyScript.ChangeDirection(Direction.down); yield return(new WaitForSeconds(f3)); // ShowInfoText("READY!"); yield return(new WaitForSeconds((ma - f2 - f3))); // 開始音楽が鳴りやむまで HideInfoText(); UnFreeze(); pacmanScript.LetsStart(); PlaySE(SoundEffect.ghost); yield return(new WaitForSeconds(0.45f)); }