/// <summary> /// Unset player possibility to win the game. /// </summary> private void UnsetWinnerPossibility() { // Close the door. List <Collider2D> colliders = new List <Collider2D>(); colliders.Add(PossiblePlayerWinner.MyCollider); colliders.Add(PossiblePlayerWinner.MyOutsideCollider); _ghostHouseDoor.CloseDoor(colliders); }