protected override void LoadContent() { this.IsMouseVisible = true; stages = GameStages.Game_Stage; // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(this.GraphicsDevice); GfxHandler.Load(this.Content); GoldCoin coin = new GoldCoin(new Vector2(300, 300), "TestObjects/coin"); // testEnemyTex = Content.Load<Texture2D>(@"TestObjects/cockSprite"); Vector2 enemyPos = new Vector2(550, 350); Vector2 pos = new Vector2( GlobalVariables.WindowWidth / 2 - 140, GlobalVariables.WindowHeight / 2); this.sampleEnemy = new Enemy(enemyPos, @"TestObjects/cockSprite", 100, 100, 1, this.testLevel); this.testPlayer = new TestChar(pos, @"Player/p1Rotation", 100, 100, 2, this.testLevel); this.testLevel = new Level(@"..\..\..\Content\Maps\testMap2.txt", this.testPlayer); this.testLevel.Assets.Add(coin); this.sampleEnemy.Level = this.testLevel; this.testPlayer.Level = this.testLevel; this.testLevel.Enemies.Add(this.sampleEnemy); // TODO: Get Width and Heignt based on the level size? this.graphics.PreferredBackBufferWidth = GlobalVariables.WindowWidth; // set this value to the desired width of your window this.graphics.PreferredBackBufferHeight = GlobalVariables.WindowHeight; // set this value to the desired height of your window this.graphics.ApplyChanges(); }
protected override void LoadContent() { this.IsMouseVisible = true; this.graphics.PreferredBackBufferWidth = GlobalVariables.WindowWidthDefault; // set this value to the desired width of your window this.graphics.PreferredBackBufferHeight = GlobalVariables.WindowHeightDefault; // set this value to the desired height of your window this.graphics.ApplyChanges(); this.statPanel = new StatPanel(); this.startScreen = new StartScreen(); this.deathScreen = new DeathScreen(); this.stage = GameStages.Start_Stage; // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(this.GraphicsDevice); GfxHandler.Load(this.Content); this.startScreen.Load(this.Content); this.deathScreen.Load(this.Content); this.statPanel.Load(this.Content); }