コード例 #1
0
ファイル: GfMatrix4f.cs プロジェクト: feniksa/usd-unity-sdk
        public static bool operator==(GfMatrix4f lhs, GfMatrix4f rhs)
        {
            // The Swig binding glue will re-enter this operator comparing to null, so
            // that case must be handled explicitly to avoid an infinite loop. This is still
            // not great, since it crosses the C#/C++ barrier twice. A better approache might
            // be to return a simple value from C++ that can be compared in C#.
            bool lnull = lhs as object == null;
            bool rnull = rhs as object == null;

            return((lnull == rnull) && ((lnull && rnull) || GfMatrix4f.Equals(lhs, rhs)));
        }
コード例 #2
0
ファイル: GfMatrix4f.cs プロジェクト: feniksa/usd-unity-sdk
 override public bool Equals(object rhs)
 {
     return(GfMatrix4f.Equals(this, rhs as GfMatrix4f));
 }