// c'tor public ModalDisplay(OnPress OnContinue, OnPress OnBack, OnPress OnExitTutorial) { this.OnContinue = OnContinue; this.OnBack = OnBack; this.OnExitTutorial = OnExitTutorial; // We're rendering the text into a 1024x768 rt and then composing that with // the background elements into another 1024x768 rt. This is then scaled // and rendered onto the backbuffer. camera = new PerspectiveUICamera(); camera.Resolution = new Point(1024, 768); { GetTexture getTexture = delegate() { return(ButtonTextures.AButton); }; continueButton = new Button(Strings.Localize("tutorial.continue"), Color.White, getTexture, UI2D.Shared.GetGameFont20); } { GetTexture getTexture = delegate() { return(ButtonTextures.BButton); }; backButton = new Button(Strings.Localize("tutorial.back"), Color.White, getTexture, UI2D.Shared.GetGameFont20); } { GetTexture getTexture = delegate() { return(ButtonTextures.XButton); }; exitTutorialButton = new Button(Strings.Localize("tutorial.exitTutorial"), Color.White, getTexture, UI2D.Shared.GetGameFont20); } } // end of c'tor
// c'tor public ModularMessageDialog( string text, ButtonHandler handlerA, string labelA, ButtonHandler handlerB, string labelB, ButtonHandler handlerX, string labelX, ButtonHandler handlerY, string labelY) { SetText(text); commandMap.name += text; this.handlerA = handlerA; this.handlerB = handlerB; this.handlerX = handlerX; this.handlerY = handlerY; this.labelA = labelA; this.labelB = labelB; this.labelX = labelX; this.labelY = labelY; if (handlerA != null) { Debug.Assert(labelA != null, "If you have a button handler you must have a label for it."); } if (handlerB != null) { Debug.Assert(labelB != null, "If you have a button handler you must have a label for it."); } if (handlerX != null) { Debug.Assert(labelX != null, "If you have a button handler you must have a label for it."); } if (handlerY != null) { Debug.Assert(labelY != null, "If you have a button handler you must have a label for it."); } if (labelA != null) { GetTexture getTexture = delegate() { return(ButtonTextures.AButton); }; aButton = new Button(labelA, Color.White, getTexture, UI2D.Shared.GetGameFont20); } if (labelB != null) { GetTexture getTexture = delegate() { return(ButtonTextures.BButton); }; bButton = new Button(labelB, Color.White, getTexture, UI2D.Shared.GetGameFont20); } if (labelX != null) { GetTexture getTexture = delegate() { return(ButtonTextures.XButton); }; xButton = new Button(labelX, Color.White, getTexture, UI2D.Shared.GetGameFont20); } if (labelY != null) { GetTexture getTexture = delegate() { return(ButtonTextures.YButton); }; yButton = new Button(labelY, Color.White, getTexture, UI2D.Shared.GetGameFont20); } } // end of c'tor
/// <summary> /// Takes the direction and moves the Entity to the tile according to the direction. /// Checks if the game is paused and if the Entity is able to move. /// Asks if there is a neighbor tile next to the Entity in the current direction. /// Asks if something is in that tile. /// Depending what is in that tile, returns true (to not move) or false (to move). /// Moving the Entity saves it in that tile and saves null in its place. /// </summary> /// <param name="pDirection"></param> /// <returns></returns> /// public bool Move(Direction pDirection) { Tile neighborTile = thisTile.GetNeighbour(pDirection); if (neighborTile == null) { return(false); } else if (neighborTile.GetEntity() == null) { neighborTile.SaveEntity(this); thisTile.SaveEntity(null); thisTile = neighborTile; _level.DrawEntities(); return(true); } else if (neighborTile.GetEntity() is Pillar && IsEnemy == false) { if (((Pillar)neighborTile.GetEntity()).Move(pDirection)) { neighborTile.SaveEntity(this); thisTile.SaveEntity(null); _level.DrawEntities(); thisTile = neighborTile; return(true); } else { return(false); } } else if (neighborTile.GetEntity() is Player && IsEnemy == true) { _timer.Stop(); thisTile.GetEntity().Move(Direction.None); GetTexture.Dispose(); if (MessageBox.Show("You got hit by the enemy! Restart?", "Angry Chicken", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { _game.Restart(); } else { Application.Exit(); } return(true); } else if (neighborTile.GetEntity() is Enemy) { return(false); } else { return(false); } }
public Button(string label, Color color, GetTexture getTexture, UI2D.Shared.GetFont Font) { this.label = label; this.color = color; this.renderColor = color; this.getTexture = getTexture; this.Font = Font; this.state = ButtonState.Released; this.box = new AABB2D(); this.labelOffset = new Vector2(); }
public ItemScroller(Vector2 pos, Vector2 size, Color baseColor, GetTexture getTexture, UI2D.Shared.GetFont Font) { this.scrollItems = new List <ScrollContainer>(); this.color_bg = baseColor.ToVector4(); this.renderColor = baseColor.ToVector4(); this.getTexture = getTexture; this.Font = Font; this.state = ButtonState.Released; this.FixedSize = size; this.relativePosition = pos; GraphicsDevice device = BokuGame.bokuGame.GraphicsDevice; this.originalDeviceViewport = device.Viewport; // Since we're rendering to a 1280*720 rendertarget. this.uiCamera.Resolution = new Point(1280, 720); }
} // end of HandleTouchInput() #endregion public void LoadContent(bool immediate) { whiteTile = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\LoadLevel\WhiteTile"); whiteTop = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\GridElements\WhiteTop"); whiteBottom = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\GridElements\WhiteBottom"); blackHighlight = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\GridElements\BlackHighlight"); { GetTexture getTexture = delegate { return(ButtonTextures.BButton); }; cancelButton = new Button(Strings.Localize("textDialog.cancel"), Color.White, getTexture, UI2D.Shared.GetGameFont20); } { GetTexture getTexture = delegate { return(ButtonTextures.AButton); }; okButton = new Button(Strings.Localize("textDialog.ok"), Color.White, getTexture, UI2D.Shared.GetGameFont20); } BokuGame.Load(textLineEditor, immediate); } // end of LoadContent()
public MicrobitPatternEditor() { // Create a blob of common parameters. UIGridElement.ParamBlob blob = new UIGridElement.ParamBlob(); blob.width = 512.0f / 96.0f; // 5.33333 blob.height = blob.width / 5.0f; // 1.06667 blob.edgeSize = 0.06f; blob.Font = UI2D.Shared.GetGameFont24Bold; blob.textColor = Color.White; blob.dropShadowColor = Color.Black; blob.useDropShadow = true; blob.invertDropShadow = false; blob.unselectedColor = new Color(new Vector3(4, 100, 90) / 255.0f); blob.selectedColor = new Color(new Vector3(5, 180, 160) / 255.0f); blob.normalMapName = @"Slant0Smoothed5NormalMap"; blob.justify = UIGridModularCheckboxElement.Justification.Left; brightnessSlider = new UIGridModularIntegerSliderElement(blob, Strings.Localize("microbitPatternEditor.brightness")); brightnessSlider.Position = new Vector3(1.06667f, 1.01f, 0); brightnessSlider.MinValue = 0; brightnessSlider.MaxValue = 255; brightnessSlider.IncrementByAmount = 1; brightnessSlider.FastScrollScalar = 10; brightnessSlider.UseRightStick = true; brightnessSlider.OnChange = delegate(int brightness) { pattern.Brightness = brightness; }; brightnessSlider.SetHelpOverlay = false; durationSlider = new UIGridModularFloatSliderElement(blob, Strings.Localize("microbitPatternEditor.duration")); durationSlider.Position = new Vector3(1.06667f, 0.0f, 0); durationSlider.MinValue = 0.0f; durationSlider.MaxValue = 5.0f; durationSlider.IncrementByAmount = 0.1f; durationSlider.CurrentValueImmediate = 0.1f; durationSlider.UseRightStick = true; durationSlider.OnChange = delegate(float duration) { pattern.Duration = duration; }; durationSlider.SetHelpOverlay = false; blob.width = 2.06777f; blob.height = blob.width; ledGrid = new UIGrid2DLEDArrayElement(blob); ledGrid.Position = new Vector3(-2.58f, 0.51f, 0); ledGrid.SetHelpOverlay = false; blob.width = brightnessSlider.Width + ledGrid.Width - 0.04f; blob.height = brightnessSlider.Height * 0.75f; bar = new UIGrid2DButtonBarElement(blob); bar.Position = new Vector3(0.055f, -0.875f, 0); bar.SetHelpOverlay = false; camera = new PerspectiveUICamera(); leftStickPosition = new Vector2(-3.9f, 0.5f); rightStickPositionBrightness = new Vector2(4.0f, 1.0f); rightStickPositionDuration = new Vector2(4.0f, 0.0f); rightStickPosition = rightStickPositionBrightness; // Buttons { GetTexture getTexture = delegate() { return(ButtonTextures.BButton); }; cancelButton = new Button(Strings.Localize("saveLevelDialog.cancel"), labelColor, getTexture, UI2D.Shared.GetGameFont20); } { GetTexture getTexture = delegate() { return(ButtonTextures.AButton); }; saveButton = new Button(Strings.Localize("saveLevelDialog.save"), labelColor, getTexture, UI2D.Shared.GetGameFont20); } { GetTexture getTexture = delegate() { return(ButtonTextures.YButton); }; toggleLEDButton = new Button(Strings.Localize("microbitPatternEditor.toggleLED"), labelColor, getTexture, UI2D.Shared.GetGameFont20); } } // end of c'tor