コード例 #1
0
        /// <summary>
        /// Gets the points corresponding to the extruded subspace due to extruded segment-by-segment intersection.
        /// </summary>
        /// <param name="linePointsAndForwardSegments">List of line points with segments connecting to the next point in the line.</param>
        /// <param name="lastLinePoint">The final line point.</param>
        /// <param name="extrusionAmount">The extrusion amount.</param>
        /// <param name="parameterShift">The amount to shift the original line point parameters by when constructing the extruded points.</param>
        /// <param name="reverseIndices">Whether line point indices associated with extruded points should be reversed.</param>
        /// <param name="includeLast">If final segment should be included in the extrusion.</param>
        private static List <ExtrudedPointUV> GetExtrudedSubspace_Points_SegmentIntersections(List <LinePointUVAndSegment> linePointsAndForwardSegments, LinePointUV lastLinePoint, float extrusionAmount, float parameterShift, bool reverseIndices, bool includeLast)
        {
            var extrudedLinePoints = new List <ExtrudedPointUV>();

            GetShiftedScaledParameter findParameter = (originalPointParameter) => parameterShift + originalPointParameter;

            var numSegments = linePointsAndForwardSegments.Count;

            if (numSegments >= 2)
            {
                int endCount = includeLast ? numSegments : numSegments - 1;
                for (int i = 0; i <= endCount; i++)
                {
                    if (i == 0)
                    {
                        int lineSegmentIndex    = 0;
                        var linePointAndSegment = linePointsAndForwardSegments[lineSegmentIndex];
                        int extrudedPointIndexOnOriginalLine = reverseIndices ? numSegments : 0;

                        var extrudedStartPoint = new ExtrudedPointUV(linePointAndSegment.LinePoint, findParameter(linePointAndSegment.Parameter), linePointAndSegment.SegmentNormal, extrusionAmount, extrudedPointIndexOnOriginalLine);
                        extrudedLinePoints.Add(extrudedStartPoint);
                    }
                    else if (i == numSegments)
                    {
                        int lineSegmentIndex                 = numSegments - 1;
                        var lastLinePointAndSegment          = linePointsAndForwardSegments[lineSegmentIndex];
                        int extrudedPointIndexOnOriginalLine = reverseIndices ? 0 : numSegments;

                        var extrudedEndPoint = new ExtrudedPointUV(lastLinePoint, findParameter(lastLinePoint.Parameter), lastLinePointAndSegment.SegmentNormal, extrusionAmount, extrudedPointIndexOnOriginalLine);
                        extrudedLinePoints.Add(extrudedEndPoint);
                    }
                    else
                    {
                        var indexToAssign       = reverseIndices ? numSegments - i : i;
                        var linePointAndSegment = linePointsAndForwardSegments[i];
                        var nextLinePoint       = i + 1 < numSegments ? linePointsAndForwardSegments[i + 1].LinePoint : lastLinePoint;
                        AddPointExtrusionFromPreviousNextSegments(linePointAndSegment, linePointsAndForwardSegments[i - 1], nextLinePoint, indexToAssign, extrusionAmount, extrudedLinePoints, findParameter);
                    }
                }
            }
            return(extrudedLinePoints);
        }
コード例 #2
0
        /// <summary>
        /// Atempt to add naively-extruded points when the extrusion from two neighbouring segments would intersect outside of those extruded segments.
        /// </summary>
        /// <param name="linePointAndForwardSegment">First segment.</param>
        /// <param name="previousLinePointAndForwardSegment">Previous segment.</param>
        /// <param name="lineSegmentIndexToAssign">Line segment index to assign the extruded point coming from.</param>
        /// <param name="extrusionAmount">The extrusion amount.</param>
        /// <param name="extrudedLinePoints">The list of all extruded line points.</param>
        /// <param name="findParameter">Delegate for determining altered point parameter.</param>
        /// <param name="extrusionIntersectionDistanceAlongTangents">The extrusion intersection distance along segment tangent directions.</param>
        private static void AttemptAddNaiveExtrudedPointsWhenTheirExtrudedSegmentsDoNotIntersect(LinePointUVAndSegment linePointAndForwardSegment, LinePointUVAndSegment previousLinePointAndForwardSegment, int lineSegmentIndexToAssign, float extrusionAmount, List <ExtrudedPointUV> extrudedLinePoints, GetShiftedScaledParameter findParameter, float extrusionIntersectionDistanceAlongTangents)
        {
            bool intersectionOccursOutOfBothSegments = extrusionIntersectionDistanceAlongTangents >= Mathf.Max(previousLinePointAndForwardSegment.SegmentLength, linePointAndForwardSegment.SegmentLength);

            if (intersectionOccursOutOfBothSegments)
            {
                //Nothing to do here, since any additional points will not contribute to any chunks that are not too close to the original line.
            }
            else
            {
                var extrudedFromCenterPointPreviousSegmentNormal = new ExtrudedPointUV(linePointAndForwardSegment.LinePoint, findParameter(linePointAndForwardSegment.Parameter), previousLinePointAndForwardSegment.SegmentNormal, extrusionAmount, lineSegmentIndexToAssign - 1);//Previous segment's index
                extrudedLinePoints.Add(extrudedFromCenterPointPreviousSegmentNormal);

                var extrudedFromCenterPointCurrentSegmentNormal = new ExtrudedPointUV(linePointAndForwardSegment.LinePoint, findParameter(linePointAndForwardSegment.Parameter), linePointAndForwardSegment.SegmentNormal, extrusionAmount, lineSegmentIndexToAssign);//Current segment's index
                extrudedLinePoints.Add(extrudedFromCenterPointCurrentSegmentNormal);
                //NB Here we are just adding the 'naive' points without computing the intersection, and relying on the overall intersection algorithm to take care of the rest.
            }
        }
コード例 #3
0
        /// <summary>
        /// Add extruded point(s) based on two neighbouring line segments.
        /// </summary>
        /// <param name="linePointAndForwardSegment">A line point and its corresponding segment.</param>
        /// <param name="previousLinePointAndForwardSegment">The previous line point and its corresponding segment.</param>
        /// <param name="nextLinePoint">The next line point (since its parameter, uv etc will be needed).</param>
        /// <param name="lineSegmentIndexToAssign">Line segment index to assign the extruded point coming from.</param>
        /// <param name="extrusionAmount">The extrusion amount.</param>
        /// <param name="extrudedLinePoints">The list of all extruded line points.</param>
        /// <param name="findParameter">Delegate for determining altered point parameter.</param>
        private static void AddPointExtrusionFromPreviousNextSegments(LinePointUVAndSegment linePointAndForwardSegment, LinePointUVAndSegment previousLinePointAndForwardSegment, LinePointUV nextLinePoint, int lineSegmentIndexToAssign, float extrusionAmount, List <ExtrudedPointUV> extrudedLinePoints, GetShiftedScaledParameter findParameter)
        {
            double extrusionMagnitudeFractionFirstTangent;
            bool   segmentIntersection = LineSegmentUtil.DoNeighbouringSegmentTangentsFromCommonPointIntersect(previousLinePointAndForwardSegment.SegmentTangent, linePointAndForwardSegment.SegmentTangent, Mathf.Sign(extrusionAmount), out extrusionMagnitudeFractionFirstTangent);

            if (segmentIntersection)
            {
                //Concave section; expect intersection of neighbouring line segments around this point
                var  extrusionDistanceAlongTangents = Mathf.Abs((float)extrusionMagnitudeFractionFirstTangent * extrusionAmount);
                bool intersectionOccursOutOfSegment = extrusionDistanceAlongTangents >= Mathf.Min(previousLinePointAndForwardSegment.SegmentLength, linePointAndForwardSegment.SegmentLength);
                if (intersectionOccursOutOfSegment)
                {
                    AttemptAddNaiveExtrudedPointsWhenTheirExtrudedSegmentsDoNotIntersect(linePointAndForwardSegment, previousLinePointAndForwardSegment, lineSegmentIndexToAssign, extrusionAmount, extrudedLinePoints, findParameter, extrusionDistanceAlongTangents);
                }
                else
                {
                    var intersection = LineSegmentUtil.GetExtrudedSegmentNeighbouringIntersectionPoint(linePointAndForwardSegment.Point, previousLinePointAndForwardSegment.SegmentTangent, extrusionMagnitudeFractionFirstTangent, extrusionAmount);
                    var linePointOfThisIntersection = new LinePointUV(findParameter(linePointAndForwardSegment.Parameter), intersection, linePointAndForwardSegment.UV);
                    extrudedLinePoints.Add(new ExtrudedPointUV(linePointOfThisIntersection, lineSegmentIndexToAssign, lineSegmentIndexToAssign - 1));
                }
            }
            else
            {
                //Convex section, expect a circular fan of points around this point.
                RangeF rangeFromPreviousPoints = new RangeF(findParameter(previousLinePointAndForwardSegment.Parameter), findParameter(linePointAndForwardSegment.Parameter));
                RangeF rangeFromNextPoints     = new RangeF(findParameter(linePointAndForwardSegment.Parameter), findParameter(nextLinePoint.Parameter));
                RangeF parameterRangeToUse     = new RangeF(rangeFromPreviousPoints.FromFractionUnclamped(0.6f), rangeFromNextPoints.FromFractionUnclamped(0.4f));

                var   extrudedFromPreviousNormal     = linePointAndForwardSegment.Point + extrusionAmount * previousLinePointAndForwardSegment.SegmentNormal;
                var   extrudedFromNextNormal         = linePointAndForwardSegment.Point + extrusionAmount * linePointAndForwardSegment.SegmentNormal;
                var   diffBetweenExtrusion           = (extrudedFromNextNormal - extrudedFromPreviousNormal).magnitude;
                var   minNeighbouringSegmentDistance = Mathf.Min(previousLinePointAndForwardSegment.SegmentLength, linePointAndForwardSegment.SegmentLength);
                float absExtrusionAmount             = Mathf.Abs(extrusionAmount);
                var   comparisonDistance             = Mathf.Min(minNeighbouringSegmentDistance, absExtrusionAmount);

                var angleBetweenSegmentNormals = Mathf.Acos(Mathf.Clamp(Vector3.Dot(previousLinePointAndForwardSegment.SegmentNormal, linePointAndForwardSegment.SegmentNormal), -1f, 1f));

                int numPointsFromDistance = Mathf.CeilToInt(diffBetweenExtrusion / comparisonDistance);
                if (numPointsFromDistance <= 2)
                {
                    numPointsFromDistance++;
                }                                                           //NB Want at least the end-points, and if distance is large enough to need 2 naturally, 3 seems to looks better.
                int numPointsFromAngle = Mathf.CeilToInt(angleBetweenSegmentNormals / _convexExtrusionMinimumAngleRadians);
                int numPoints          = Mathf.Max(numPointsFromDistance, numPointsFromAngle);

                for (int i = 0; i < numPoints; i++)
                {
                    float fraction       = numPoints == 1 ? 0.5f : i / (numPoints - 1.0f);
                    var   averageTangent = previousLinePointAndForwardSegment.SegmentTangent.AverageDirectionVector(linePointAndForwardSegment.SegmentTangent, fraction);
                    var   averageNormal  = NormalUtil.NormalFromTangent(averageTangent);
                    var   extrudedVector = linePointAndForwardSegment.Point + averageNormal * extrusionAmount;
                    var   parameter      = parameterRangeToUse.FromFractionUnclamped(fraction);

                    Vector2 newUV = GetUVParameterOfFanPoint(linePointAndForwardSegment, previousLinePointAndForwardSegment, nextLinePoint, absExtrusionAmount, angleBetweenSegmentNormals, fraction);

                    var newLinePointInFan = new LinePointUV(parameter, extrudedVector, newUV);
                    extrudedLinePoints.Add(new ExtrudedPointUV(newLinePointInFan, lineSegmentIndexToAssign, lineSegmentIndexToAssign - 1));
                }
            }
        }