public override void Reset() { sceneReference = GetSceneActionBase.SceneSimpleReferenceOptions.SceneAtIndex; sceneByName = null; sceneAtIndex = null; successEvent = null; failureEvent = null; }
public override void Reset() { sceneReference = GetSceneActionBase.SceneSimpleReferenceOptions.SceneAtIndex; sceneByName = null; sceneAtIndex = null; loadSceneMode = null; aSyncOperationHashCode = null; allowSceneActivation = null; operationPriority = new FsmInt { UseVariable = true }; pendingActivation = null; pendingActivationEvent = null; isDone = null; progress = null; doneEvent = null; sceneNotFoundEvent = null; }