// Start is called before the first frame update void Start() { objDown = false; gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); if (root == getPlayerNumber.getNumber[0]) { loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { loseProcessObject = GameObject.Find("Player4"); } loseScript = loseProcessObject.GetComponent <SurvivalResult>(); }
// Start is called before the first frame update void Start() { playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); playerMax = 4; }
// Start is called before the first frame update void Start() { //乱数取得 blockNumber = Random.Range(0, blockList.Length); //Instantiate(blockList[blockNumber], transform.position, Quaternion.identity, playerNumber); Instantiate(blockList[blockNumber], transform.position + blockList[blockNumber].transform.position, Quaternion.identity, playerCamera); objUp = false; stayTime = 0; gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); if (root == getPlayerNumber.getNumber[0]) { loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { loseProcessObject = GameObject.Find("Player4"); } loseScript = loseProcessObject.GetComponent <SurvivalResult>(); }
// Start is called before the first frame update void Start() { win = false; lose = false; //winText = winText.GetComponent<Text>(); loseText = loseText.GetComponent <Text>(); playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); resultObject = GameObject.Find("ResultManager"); resultScript = resultObject.GetComponent <ResultProcess>(); gameMode = GameModeScene.Start; //winText.enabled = false; loseText.enabled = false; }
// Start is called before the first frame update void Start() { //Rigidbodyの初期設定 rb2 = GetComponent <Rigidbody2D>(); rb2.bodyType = RigidbodyType2D.Dynamic; Instantiate(createEffect, new Vector3(this.gameObject.transform.position.x + 1.5f, this.gameObject.transform.position.y + 2.0f, 0.0f), Quaternion.identity); //エフェクト生成 playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); root = transform.root.gameObject; if (root == getPlayerNumber.getNumber[0]) { transform.parent = root.transform; } else if (root == getPlayerNumber.getNumber[1]) { transform.parent = root.transform; } else if (root == getPlayerNumber.getNumber[2]) { transform.parent = root.transform; } else if (root == getPlayerNumber.getNumber[3]) { transform.parent = root.transform; } //transform.Translate(1.5f, 3.0f, 0.0f); //落下速度 speedFall = false; Invoke("MovePosition", 0.7f); }
public GameObject root; //一番上の親を取得する // Start is called before the first frame update void Start() { // playerPlay = true; winText = winText.GetComponent <Text>(); loseText = loseText.GetComponent <Text>(); winText.enabled = false; loseText.enabled = false; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; if (root == getPlayerNumber.getNumber[0]) { playerLife = GameObject.Find("Life (1)"); } else if (root == getPlayerNumber.getNumber[1]) { playerLife = GameObject.Find("Life (2)"); } else if (root == getPlayerNumber.getNumber[2]) { playerLife = GameObject.Find("Life (3)"); } else if (root == getPlayerNumber.getNumber[3]) { playerLife = GameObject.Find("Life (4)"); } lifeScript = playerLife.GetComponent <Life>(); }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); rb2 = GetComponent <Rigidbody2D>(); fixBlock = false; timerObject = GameObject.Find("SurvivalTime"); timerScript = timerObject.GetComponent <SurvivalTimer>(); // survivalCreateObject = GameObject.Find("CreateBlock"); //survivalCreateScript = survivalCreateObject.GetComponent<SurvivalCreateBlock>(); playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); //playerLife = GameObject.Find("PlayerLife"); gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; if (root == getPlayerNumber.getNumber[0]) { survivalCreateObject = GameObject.Find("CreateBlock (1)"); playerLife = GameObject.Find("Life (1)"); loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { survivalCreateObject = GameObject.Find("CreateBlock (2)"); playerLife = GameObject.Find("Life (2)"); loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { survivalCreateObject = GameObject.Find("CreateBlock (3)"); playerLife = GameObject.Find("Life (3)"); loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { survivalCreateObject = GameObject.Find("CreateBlock (4)"); playerLife = GameObject.Find("Life (4)"); loseProcessObject = GameObject.Find("Player4"); } survivalCreateScript = survivalCreateObject.GetComponent <SurvivalCreateBlock>(); lifeScript = playerLife.GetComponent <Life>(); loseScript = loseProcessObject.GetComponent <SurvivalResult>(); timerCheck = timerScript.TimerCount; survivalFall.enabled = false; survivalCtrl.enabled = false; if (timerCheck >= 0) { start = true; } else { standBy = true; start = false; if (root == getPlayerNumber.getNumber[0]) { fallBlock = GameObject.Find("FallBlock1"); } else if (root == getPlayerNumber.getNumber[1]) { fallBlock = GameObject.Find("FallBlock2"); } else if (root == getPlayerNumber.getNumber[2]) { fallBlock = GameObject.Find("FallBlock3"); } else if (root == getPlayerNumber.getNumber[3]) { fallBlock = GameObject.Find("FallBlock4"); } survivalBlockMgr = fallBlock.GetComponent <SurvivalBlockMgr>(); } blockWaiver = false; }