private void HandleOutput(GetJobDefinitionRequest request) { var waiterConfig = new WaiterConfiguration { MaxAttempts = MaxWaitAttempts, GetNextDelayInSeconds = (_) => WaitIntervalSeconds }; switch (ParameterSetName) { case LifecycleStateParamSet: response = client.Waiters.ForJobDefinition(request, waiterConfig, WaitForLifecycleState).Execute(); break; case Default: response = client.GetJobDefinition(request).GetAwaiter().GetResult(); break; } WriteOutput(response, response.JobDefinition); }
protected override void ProcessRecord() { base.ProcessRecord(); GetJobDefinitionRequest request; try { request = new GetJobDefinitionRequest { CatalogId = CatalogId, JobDefinitionKey = JobDefinitionKey, Fields = Fields, OpcRequestId = OpcRequestId }; HandleOutput(request); FinishProcessing(response); } catch (Exception ex) { TerminatingErrorDuringExecution(ex); } }
/// <summary> /// Creates a waiter using the provided configuration. /// </summary> /// <param name="request">Request to send.</param> /// <param name="config">Wait Configuration</param> /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param> /// <returns>a new Oci.common.Waiter instance</returns> public Waiter <GetJobDefinitionRequest, GetJobDefinitionResponse> ForJobDefinition(GetJobDefinitionRequest request, WaiterConfiguration config, params LifecycleState[] targetStates) { var agent = new WaiterAgent <GetJobDefinitionRequest, GetJobDefinitionResponse>( request, request => client.GetJobDefinition(request), response => targetStates.Contains(response.JobDefinition.LifecycleState.Value), targetStates.Contains(LifecycleState.Deleted) ); return(new Waiter <GetJobDefinitionRequest, GetJobDefinitionResponse>(config, agent)); }
/// <summary> /// Creates a waiter using default wait configuration. /// </summary> /// <param name="request">Request to send.</param> /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param> /// <returns>a new Oci.common.Waiter instance</returns> public Waiter <GetJobDefinitionRequest, GetJobDefinitionResponse> ForJobDefinition(GetJobDefinitionRequest request, params LifecycleState[] targetStates) { return(this.ForJobDefinition(request, WaiterConfiguration.DefaultWaiterConfiguration, targetStates)); }