コード例 #1
0
    /// <summary>
    /// 初始化获取方式
    /// </summary>
    /// <param name="bookId"></param>
    void InitGetInfoDialog(int bookId)
    {
        Utils.CleanGrid(m_GetInfoGrid);
        Tab_UsableItem book = TableManager.GetUsableItemByID(bookId, 0);

        if (book == null)
        {
            return;
        }

        List <int> wayIdList = Utils.GetWayIdByWayIds(book.UseParamE.ToString());

        if (wayIdList.Count == 0)
        {
            Debug.LogWarning("No get info skill book, id = " + bookId);
            m_GetInfoBtn.SetActive(false);
            return;
        }
        for (int i = 0; i < wayIdList.Count; i++)
        {
            Tab_ItemGetWay way = TableManager.GetItemGetWayByID(wayIdList[i], 0);
            if (way == null)
            {
                Debug.LogWarning("Error ItemGetWay, item id = " + bookId + ", ItemGetWay id = " + wayIdList[i]);
                continue;
            }
            GameObject  obj  = Utils.BindObjToParent(m_GetInfoItemTemplate, m_GetInfoGrid);
            GetInfoItem item = obj.GetComponent <GetInfoItem>();
            item.SetData(way);
        }
        m_GetInfoGrid.GetComponent <UIGrid>().Reposition();
    }
コード例 #2
0
    /// <summary>
    /// 显示获取途径界面
    /// </summary>
    /// <param name="itemId"></param>
    public void ShowGetInfo(int itemId, int index)
    {
        Utils.CleanGrid(m_GetInfoGrid);
        Tab_UsableItem item      = TableManager.GetUsableItemByID(itemId, 0);
        List <int>     wayIdList = Utils.GetWayIdByWayIds(item.UseParamE.ToString());

        if (wayIdList.Count == 0)
        {
            Debug.LogError("No get info skill book, id = " + itemId);
            return;
        }
        for (int i = 0; i < wayIdList.Count; i++)
        {
            Tab_ItemGetWay way = TableManager.GetItemGetWayByID(wayIdList[i], 0);
            if (way == null)
            {
                Debug.LogError("Error ItemGetWay, item id = " + itemId + ", ItemGetWay id = " + wayIdList[i]);
                continue;
            }
            GameObject  obj      = Utils.BindObjToParent(m_GetInfoItemTemplate, m_GetInfoGrid);
            GetInfoItem infoItem = obj.GetComponent <GetInfoItem>();
            infoItem.closeUIHandler = CloseAllUI;
            infoItem.SetData(way);
        }
        Transform t = m_GetInfoPanel.transform;

        t.parent        = m_GetInfoAnchors[index];
        t.localPosition = Vector3.zero;
        t.localRotation = Quaternion.identity;
        t.localScale    = Vector3.one;
        m_GetInfoPanel.SetActive(true);
        m_GetInfoGrid.GetComponent <UIGrid>().Reposition();
    }