void ReadAllUnits() { FoundUnits.Clear(); IconBackgrounds.Clear(); ZipFile zf = GetGamedataFile.GetZipFileInstance(GetGamedataFile.UnitsScd); ZipFile FAF_zf = GetGamedataFile.GetFAFZipFileInstance(GetGamedataFile.UnitsScd); if (zf == null) { Preferences.Open(); GenericInfoPopup.ShowInfo("Gamedata path not exist!"); return; } IconBackgrounds.Add("land", GetGamedataFile.LoadTexture2DFromGamedata(GetGamedataFile.TexturesScd, "/textures/ui/common/icons/units/land_up.dds", false, true, true)); IconBackgrounds.Add("amph", GetGamedataFile.LoadTexture2DFromGamedata(GetGamedataFile.TexturesScd, "/textures/ui/common/icons/units/amph_up.dds", false, true, true)); IconBackgrounds.Add("sea", GetGamedataFile.LoadTexture2DFromGamedata(GetGamedataFile.TexturesScd, "/textures/ui/common/icons/units/sea_up.dds", false, true, true)); IconBackgrounds.Add("air", GetGamedataFile.LoadTexture2DFromGamedata(GetGamedataFile.TexturesScd, "/textures/ui/common/icons/units/air_up.dds", false, true, true)); foreach (ZipEntry zipEntry in zf) { if (zipEntry.IsDirectory) { continue; } string LocalName = zipEntry.Name; if (LocalName.ToLower().EndsWith("mesh.bp")) { continue; } if (LocalName.ToLower().EndsWith(".bp") && LocalName.Split('/').Length <= 3) { FoundUnits.Add(LocalName); } } int Count = FoundUnits.Count; if (FAF_zf != null) { string[] NewFiles = GetGamedataFile.GetNewFafFiles(GetGamedataFile.UnitsScd); for (int i = 0; i < NewFiles.Length; i++) { string LocalName = NewFiles[i]; if (LocalName.ToLower().EndsWith("mesh.bp")) { continue; } if (LocalName.ToLower().EndsWith(".bp") && LocalName.Split('/').Length <= 3) { FoundUnits.Add(LocalName); } } } Debug.Log("Found " + FoundUnits.Count + " units ( FAF: " + (FoundUnits.Count - Count) + ")"); FoundUnits.Sort(); Initialised = true; }
IEnumerator GenerateList() { SelectedCategory = Category.value; if (!DontReload) { Clean(); } else if (LastSelection) { LastSelection.SetActive(false); } Loading.SetActive(true); GeneratedId = 0; int Counter = 0; Layout.enabled = true; SizeFitter.enabled = true; LastLoadedType = Category.value; if (LoadedEnvPaths[EnvType.value] == CurrentMapFolderPath) { if (MapLuaParser.IsMapLoaded) { string LoadPath = MapLuaParser.LoadedMapFolderPath + "env/" + CategoryPaths[LastLoadedType]; Debug.Log("Try load assets from: " + LoadPath); if (Directory.Exists(LoadPath)) { string[] AllFiles = Directory.GetFiles(LoadPath, "*", SearchOption.AllDirectories); Debug.Log("Found " + AllFiles.Length + " files in map folder"); for (int i = 0; i < AllFiles.Length; i++) { string path = AllFiles[i]; // Load Texture switch (LastLoadedType) { case 0: if (path.ToLower().EndsWith(".dds")) { Counter += GenerateMapTextureButton(LoadPath, path, Prefab_Texture); } break; case 1: if (path.ToLower().EndsWith(".dds")) { Counter += GenerateMapTextureButton(LoadPath, path, Prefab_Decal); } break; case 2: if (path.ToLower().EndsWith(".dds")) { Counter += GenerateMapTextureButton(LoadPath, path, Prefab_Decal); } break; case 3: if (path.ToLower().EndsWith(".bp")) { Counter += GenerateMapPropButton(LoadPath, path, Prefab_Prop); } break; } if (Counter >= PauseEveryLoadedAsset) { Counter = 0; yield return(null); } } yield return(null); yield return(null); } } } else if (LoadedEnvPaths[EnvType.value] == CurrentMapPath) { if (LastLoadedType == 3) { int Count = EditMap.PropsInfo.AllPropsTypes.Count; Debug.Log("Found props: " + Count); for (int i = 0; i < Count; i++) { LoadAtPath(GetGamedataFile.LocalBlueprintPath(EditMap.PropsInfo.AllPropsTypes[i].Blueprint), EditMap.PropsInfo.AllPropsTypes[i].PropObject.BP.Name); Counter++; if (Counter >= PauseEveryLoadedAsset) { Counter = 0; yield return(null); } } } else { yield return(null); yield return(null); } } else { ZipFile zf = null; ZipFile zf_faf = null; SelectedDirectory = ("env/" + EnvType.options[EnvType.value].text + "/" + CategoryPaths[LastLoadedType]).ToLower(); try { zf = GetGamedataFile.GetZipFileInstance(GetGamedataFile.EnvScd); zf_faf = GetGamedataFile.GetFAFZipFileInstance(GetGamedataFile.EnvScd); bool HasFafFile = zf_faf != null; yield return(null); bool Breaked = false; //bool ReplacedByFaf = false; ZipEntry Current; foreach (ZipEntry zipEntry in zf) { Current = zipEntry; if (!Current.IsFile) { continue; } if (!IsProperFile(Current.Name)) { continue; } //ReplacedByFaf = false; if (HasFafFile) { ZipEntry FafEntry = zf_faf.GetEntry(Current.Name); if (FafEntry != null && FafEntry.IsFile) { //Debug.Log("Replace " + Current.Name + "\nwith FAF file: " + FafEntry.Name); Current = FafEntry; //ReplacedByFaf = true; } } if (LoadZipEntry(ref Current, out Breaked)) { continue; } //if (ReplacedByFaf) // Debug.Log("Replace with FAF file: " + Current.Name); if (Breaked) { break; } GeneratedId++; Counter++; if (Counter >= PauseEveryLoadedAsset) { Counter = 0; yield return(null); } } if (!Breaked && HasFafFile) { string[] NewFiles = GetGamedataFile.GetNewFafFiles(GetGamedataFile.EnvScd); for (int i = 0; i < NewFiles.Length; i++) { if (!IsProperFile(NewFiles[i])) { continue; } Current = zf_faf.GetEntry(NewFiles[i]); if (LoadZipEntry(ref Current, out Breaked)) { continue; } //Debug.Log("New faf file: " + Current.Name); if (Breaked) { break; } GeneratedId++; Counter++; if (Counter >= PauseEveryLoadedAsset) { Counter = 0; yield return(null); } } } } finally { /* * if (zf != null) * { * zf.IsStreamOwner = true; // Makes close also shut the underlying stream * zf.Close(); // Ensure we release resources * } */ } } yield return(null); Layout.enabled = false; SizeFitter.enabled = false; Loading.SetActive(false); GeneratingList = null; }