/// <summary> /// add all initial game data to the GameSession object /// </summary> private void InitializeGameData() { _gameSession = new GameSession(); // // method to populate the Player object properties without setup window // _gameSession.CurrentPlayer = GetGameObjects.PlayerData(); }
/// <summary> /// add all initial game data to the GameSession object /// </summary> private void InitializeGameData() { _gameSession = new GameSession(); // // method to populate the Player object properties without setup window // _gameSession.CurrentPlayer = GetGameObjects.PlayerData(); _gameSession.Map = GetGameObjects.MapData(); _gameSession.CurrentLocation = _gameSession.Map.Locations.FirstOrDefault(l => l.Id == 1001); }