//Chest protection on protected regions private void ChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs e) { if (e.Handled) { return; } e.Handled = !e.Player.HasBuildPermission(e.X, e.Y); }
public static void ChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs e) { if (e.Handled) { return; } if (!e.Player.HasBuildPermission(e.X, e.Y)) { e.Handled = true; } }