コード例 #1
0
        //Chest protection on protected regions
        private void ChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs e)
        {
            if (e.Handled)
            {
                return;
            }

            e.Handled = !e.Player.HasBuildPermission(e.X, e.Y);
        }
コード例 #2
0
        public static void ChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs e)
        {
            if (e.Handled)
            {
                return;
            }

            if (!e.Player.HasBuildPermission(e.X, e.Y))
            {
                e.Handled = true;
            }
        }