コード例 #1
0
        /// <summary>
        /// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
        /// </summary>
        /// <param name="beatmap">The beatmap to populate.</param>
        /// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
        /// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
        /// <returns>True if population was successful.</returns>
        private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable <BeatmapInfo> otherBeatmaps, bool force = false)
        {
            if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
            {
                return(true);
            }

            if (api.State != APIState.Online)
            {
                return(false);
            }

            Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);

            try
            {
                var req = new GetBeatmapRequest(beatmap);

                req.Perform(api);

                var res = req.Result;

                Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);

                if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
                {
                    Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
                    return(false);
                }

                beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
                beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
                return(true);
            }
            catch (Exception e)
            {
                Logger.Log($"Failed ({e})", LoggingTarget.Database);
                return(false);
            }
        }
コード例 #2
0
ファイル: RoundEditorScreen.cs プロジェクト: zi-jing/osu
                    private void load(RulesetStore rulesets)
                    {
                        beatmapId.Value = Model.ID;
                        beatmapId.BindValueChanged(id =>
                        {
                            Model.ID = id.NewValue ?? 0;

                            if (id.NewValue != id.OldValue)
                            {
                                Model.BeatmapInfo = null;
                            }

                            if (Model.BeatmapInfo != null)
                            {
                                updatePanel();
                                return;
                            }

                            var req = new GetBeatmapRequest(new BeatmapInfo {
                                OnlineBeatmapID = Model.ID
                            });

                            req.Success += res =>
                            {
                                Model.BeatmapInfo = res.ToBeatmap(rulesets);
                                updatePanel();
                            };

                            req.Failure += _ =>
                            {
                                Model.BeatmapInfo = null;
                                updatePanel();
                            };

                            API.Queue(req);
                        }, true);

                        mods.Value = Model.Mods;
                        mods.BindValueChanged(modString => Model.Mods = modString.NewValue);
                    }
コード例 #3
0
                    private void load(RulesetStore rulesets)
                    {
                        beatmapId.Value = Model.ID;
                        beatmapId.BindValueChanged(id =>
                        {
                            Model.ID = id.NewValue ?? 0;

                            if (id.NewValue != id.OldValue)
                            {
                                Model.BeatmapInfo = null;
                            }

                            if (Model.BeatmapInfo != null)
                            {
                                updatePanel();
                                return;
                            }

                            var req = new GetBeatmapRequest(new BeatmapInfo {
                                OnlineBeatmapID = Model.ID
                            });

                            req.Success += res =>
                            {
                                Model.BeatmapInfo = res.ToBeatmapInfo(rulesets);
                                updatePanel();
                            };

                            req.Failure += _ =>
                            {
                                Model.BeatmapInfo = null;
                                updatePanel();
                            };

                            API.Queue(req);
                        }, true);

                        score.Value = Model.Score.ToString();
                        score.BindValueChanged(str => long.TryParse(str.NewValue, out Model.Score));
                    }
コード例 #4
0
ファイル: BeatmapManager.cs プロジェクト: leduyquang753/osu
            private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
            {
                if (api?.State != APIState.Online)
                {
                    return;
                }

                var req = new GetBeatmapRequest(beatmap);

                req.Failure += fail;

                try
                {
                    // intentionally blocking to limit web request concurrency
                    api.Perform(req);

                    var res = req.Result;

                    if (res != null)
                    {
                        beatmap.Status                        = res.Status;
                        beatmap.BeatmapSet.Status             = res.BeatmapSet.Status;
                        beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
                        beatmap.OnlineBeatmapID               = res.OnlineBeatmapID;

                        LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
                    }
                }
                catch (Exception e)
                {
                    fail(e);
                }

                void fail(Exception e)
                {
                    beatmap.OnlineBeatmapID = null;
                    LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
                }
            }
コード例 #5
0
ファイル: BeatmapManager.cs プロジェクト: vuduclong0309/osu
        /// <summary>
        /// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
        /// </summary>
        /// <param name="beatmap">The beatmap to populate.</param>
        /// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
        /// <returns>True if population was successful.</returns>
        private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
        {
            if (api?.State != APIState.Online)
            {
                return(false);
            }

            if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null &&
                beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
            {
                return(true);
            }

            Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);

            try
            {
                var req = new GetBeatmapRequest(beatmap);

                req.Perform(api);

                var res = req.Result;

                Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);

                beatmap.Status                        = res.Status;
                beatmap.BeatmapSet.Status             = res.BeatmapSet.Status;
                beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
                beatmap.OnlineBeatmapID               = res.OnlineBeatmapID;

                return(true);
            }
            catch (Exception e)
            {
                Logger.Log($"Failed ({e})", LoggingTarget.Database);
                return(false);
            }
        }
コード例 #6
0
        /// <summary>
        /// Add missing beatmap info based on beatmap IDs
        /// </summary>
        private bool addBeatmaps()
        {
            bool addedInfo = false;

            foreach (var r in ladder.Rounds)
            {
                foreach (var b in r.Beatmaps)
                {
                    if (b.BeatmapInfo == null && b.ID > 0)
                    {
                        var req = new GetBeatmapRequest(new BeatmapInfo {
                            OnlineBeatmapID = b.ID
                        });
                        req.Perform(API);
                        b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore);

                        addedInfo = true;
                    }
                }
            }

            return(addedInfo);
        }
コード例 #7
0
            private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
            {
                if (api?.State != APIState.Online)
                {
                    return;
                }

                var req = new GetBeatmapRequest(beatmap);

                req.Success += res =>
                {
                    LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");

                    beatmap.Status                        = res.Status;
                    beatmap.BeatmapSet.Status             = res.BeatmapSet.Status;
                    beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
                    beatmap.OnlineBeatmapID               = res.OnlineBeatmapID;
                };

                req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap}", e); };

                // intentionally blocking to limit web request concurrency
                req.Perform(api);
            }
コード例 #8
0
        public Storage LocateStableStorage()
        {
            scheduled?.Cancel();

            Storage = null;

            try
            {
                var path = findStablePath();

                if (string.IsNullOrEmpty(path))
                {
                    return(null);
                }

                Storage = new DesktopStorage(path, host as DesktopGameHost);

                const string file_ipc_filename         = "ipc.txt";
                const string file_ipc_state_filename   = "ipc-state.txt";
                const string file_ipc_scores_filename  = "ipc-scores.txt";
                const string file_ipc_channel_filename = "ipc-channel.txt";

                if (Storage.Exists(file_ipc_filename))
                {
                    scheduled = Scheduler.AddDelayed(delegate
                    {
                        try
                        {
                            using (var stream = Storage.GetStream(file_ipc_filename))
                                using (var sr = new StreamReader(stream))
                                {
                                    var beatmapId = int.Parse(sr.ReadLine());
                                    var mods      = int.Parse(sr.ReadLine());

                                    if (lastBeatmapId != beatmapId)
                                    {
                                        beatmapLookupRequest?.Cancel();

                                        lastBeatmapId = beatmapId;

                                        var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);

                                        if (existing != null)
                                        {
                                            Beatmap.Value = existing.BeatmapInfo;
                                        }
                                        else
                                        {
                                            beatmapLookupRequest = new GetBeatmapRequest(new BeatmapInfo {
                                                OnlineBeatmapID = beatmapId
                                            });
                                            beatmapLookupRequest.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
                                            API.Queue(beatmapLookupRequest);
                                        }
                                    }

                                    Mods.Value = (LegacyMods)mods;
                                }
                        }
                        catch
                        {
                            // file might be in use.
                        }

                        try
                        {
                            using (var stream = Storage.GetStream(file_ipc_channel_filename))
                                using (var sr = new StreamReader(stream))
                                {
                                    ChatChannel.Value = sr.ReadLine();
                                }
                        }
                        catch (Exception)
                        {
                            // file might be in use.
                        }

                        try
                        {
                            using (var stream = Storage.GetStream(file_ipc_state_filename))
                                using (var sr = new StreamReader(stream))
                                {
                                    State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
                                }
                        }
                        catch (Exception)
                        {
                            // file might be in use.
                        }

                        try
                        {
                            using (var stream = Storage.GetStream(file_ipc_scores_filename))
                                using (var sr = new StreamReader(stream))
                                {
                                    Score1.Value = int.Parse(sr.ReadLine());
                                    Score2.Value = int.Parse(sr.ReadLine());
                                }
                        }
                        catch (Exception)
                        {
                            // file might be in use.
                        }
                    }, 250, true);
                }
            }
            catch (Exception e)
            {
                Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
            }

            return(Storage);
        }
コード例 #9
0
ファイル: FileBasedIPC.cs プロジェクト: clay53/osu-dash
        private void load(LadderInfo ladder, GameHost host)
        {
            StableStorage stable;

            try
            {
                stable = new StableStorage(host as DesktopGameHost);
            }
            catch (Exception e)
            {
                Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
                return;
            }

            const string file_ipc_filename         = "ipc.txt";
            const string file_ipc_state_filename   = "ipc-state.txt";
            const string file_ipc_scores_filename  = "ipc-scores.txt";
            const string file_ipc_channel_filename = "ipc-channel.txt";

            if (stable.Exists(file_ipc_filename))
            {
                Scheduler.AddDelayed(delegate
                {
                    try
                    {
                        using (var stream = stable.GetStream(file_ipc_filename))
                            using (var sr = new StreamReader(stream))
                            {
                                var beatmapId = int.Parse(sr.ReadLine());
                                var mods      = int.Parse(sr.ReadLine());

                                if (lastBeatmapId != beatmapId)
                                {
                                    lastBeatmapId = beatmapId;

                                    var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);

                                    if (existing != null)
                                    {
                                        Beatmap.Value = existing.BeatmapInfo;
                                    }
                                    else
                                    {
                                        var req = new GetBeatmapRequest(new BeatmapInfo {
                                            OnlineBeatmapID = beatmapId
                                        });
                                        req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
                                        API.Queue(req);
                                    }
                                }

                                Mods.Value = (LegacyMods)mods;
                            }
                    }
                    catch
                    {
                        // file might be in use.
                    }

                    try
                    {
                        using (var stream = stable.GetStream(file_ipc_channel_filename))
                            using (var sr = new StreamReader(stream))
                            {
                                ChatChannel.Value = sr.ReadLine();
                            }
                    }
                    catch (Exception)
                    {
                        // file might be in use.
                    }

                    try
                    {
                        using (var stream = stable.GetStream(file_ipc_state_filename))
                            using (var sr = new StreamReader(stream))
                            {
                                State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
                            }
                    }
                    catch (Exception)
                    {
                        // file might be in use.
                    }

                    try
                    {
                        using (var stream = stable.GetStream(file_ipc_scores_filename))
                            using (var sr = new StreamReader(stream))
                            {
                                Score1.Value = int.Parse(sr.ReadLine());
                                Score2.Value = int.Parse(sr.ReadLine());
                            }
                    }
                    catch (Exception)
                    {
                        // file might be in use.
                    }
                }, 250, true);
            }
        }