public static void ShowWindow(LipSync component, AnimatorController controller) { GestureSetupWizard window = EditorWindow.GetWindow <GestureSetupWizard>(true); window.component = component; window.controller = controller; window.topMessage = "Setting up Gestures for " + controller.name + "."; window.totalSteps = 2; window.Focus(); window.titleContent = new GUIContent("Gesture Setup Wizard"); window.settings = LipSyncEditorExtensions.GetProjectFile(); }
public static void ShowWindow(LipSync component, AnimatorController controller) { GestureSetupWizard window = EditorWindow.GetWindow <GestureSetupWizard>(true); window.component = component; window.controller = controller; window.topMessage = "Setting up Gestures for " + controller.name + "."; window.totalSteps = 2; window.Focus(); window.titleContent = new GUIContent("Gesture Setup Wizard"); //Get Settings File string[] guids = AssetDatabase.FindAssets("ProjectSettings t:LipSyncProject"); string path = ""; if (guids.Length > 0) { path = AssetDatabase.GUIDToAssetPath(guids[0]); if (guids.Length > 1) { Debug.LogWarning("LipSync: Multiple LipSyncProject files found. Only one will be used."); } } window.settings = (LipSyncProject)AssetDatabase.LoadAssetAtPath(path, typeof(LipSyncProject)); if (window.settings == null) { window.settings = ScriptableObject.CreateInstance <LipSyncProject>(); LipSyncProject newSettings = ScriptableObject.CreateInstance <LipSyncProject>(); newSettings.emotions = new string[] { "default" }; newSettings.emotionColors = new Color[] { new Color(1f, 0.7f, 0.1f) }; EditorUtility.CopySerialized(newSettings, window.settings); AssetDatabase.CreateAsset(window.settings, "Assets/Rogo Digital/LipSync/ProjectSettings.asset"); AssetDatabase.Refresh(); DestroyImmediate(newSettings); } }