internal bool IsSignificant(GestureRecognizer.Manipulation.Thresholds thresholds) => Math.Abs(Translation.X) >= thresholds.TranslateX || Math.Abs(Translation.Y) >= thresholds.TranslateY || Math.Abs(Rotation) >= thresholds.Rotate || Math.Abs(Expansion) >= thresholds.Expansion;
// Note: We should apply a velocity factor to thresholds to determine if isSignificant internal bool IsAnyAbove(GestureRecognizer.Manipulation.Thresholds thresholds) => Math.Abs(Linear.X) > thresholds.TranslateX || Math.Abs(Linear.Y) > thresholds.TranslateY || Math.Abs(Angular) > thresholds.Rotate || Math.Abs(Expansion) > thresholds.Expansion;