public void can_update_availability() { var trigger = new GestureMessageTrigger { Modifiers = ModifierKeys.Alt, Key = Key.S, Message = message }; node.Expect(x => x.UIElement).Return(element); node.Expect(x => x.UIElement).Return(element); message.AvailabilityEffect.Expect(x => x.ApplyTo(element, false)); trigger.Attach(node); trigger.UpdateAvailabilty(false); }
public void represents_availability_consistently_through_ICommand_for_non_disable_availability_when_available() { message = new FakeMessage { AvailabilityEffect = AvailabilityEffect.Hide }; var trigger = new GestureMessageTrigger { Modifiers = ModifierKeys.Alt, Key = Key.S, Message = message }; node.Expect(x => x.UIElement).Return(element); node.Expect(x => x.UIElement).Return(element); trigger.Attach(node); trigger.UpdateAvailabilty(true); element.IsEnabled.ShouldBeTrue(); }
public void represents_availability_consistently_through_ICommand_for_non_disable_availability_when_available() { _message = new FakeMessage {AvailabilityEffect = AvailabilityEffect.Hide}; var trigger = new GestureMessageTrigger { Modifiers = ModifierKeys.Alt, Key = Key.S, Message = _message }; _node.Expect(x => x.UIElement).Return(_element); _node.Expect(x => x.UIElement).Return(_element); trigger.Attach(_node); trigger.UpdateAvailabilty(true); Assert.That(_element.IsEnabled); }
public void can_update_availability() { var trigger = new GestureMessageTrigger { Modifiers = ModifierKeys.Alt, Key = Key.S, Message = _message }; _node.Expect(x => x.UIElement).Return(_element); _node.Expect(x => x.UIElement).Return(_element); _message.AvailabilityEffect.Expect(x => x.ApplyTo(_element, false)); trigger.Attach(_node); trigger.UpdateAvailabilty(false); }