/// <summary> /// launch the update on all gestures /// </summary> /// <param name="depthFrame">the depthImageFrame to observe</param> public void FindHandGestures(DepthImageFrame depthFrame) { if (skeleton != null) { handDetector.SetUp(skeleton, depthFrame); foreach (HandType handtype in Enum.GetValues(typeof(HandType))) { //Only LEFT and RIGHT if (handtype != HandType.NULL) { result = handDetector.FindHandGesture(handtype); if (!String.IsNullOrEmpty(result)) { HandGestureName handGesture = (HandGestureName)Enum.Parse(typeof(HandGestureName), result.ToString()); if (this.GestureRecognised != null) { GestureDatas e = new GestureDatas(); e.handGestureEventData = new HandGestureDatas(handGesture, handtype); this.GestureRecognised(this, new GestureEventArgs(EventType.HAND, e, Helper.GetTimeStamp())); } } } } } }
/// <summary> /// check the state of the gesture compared with the skeleton datas /// </summary> /// <param name="skel">the skeleton datas</param> /// <param name="gesture_context">the gesture context</param> public void updateGesture(Skeleton skel, ContextGesture gesture_context) { //are we in pause ? if (this.paused) { if (this.frameCount >= this.pausedFrameCount) { this.paused = false; } this.frameCount++; } //get the result GesturePartResult result = this.segments[this.currentGesturePart].checkGesture(skel); if (result == GesturePartResult.SUCCESS) { if (this.currentGesturePart + 1 < this.segments.Length) { //search for to next part this.currentGesturePart++; this.frameCount = 0; this.pausedFrameCount = 25; this.paused = true; } else { //gesture had been recognised if (this.GestureRecognised != null) { //use the method GestureDatas e = new GestureDatas(new BodyGestureEvent(name), null, gesture_context); this.GestureRecognised(this, new GestureEventArgs(EventType.BODY, e, Helper.GetTimeStamp())); //reset this.reset(); } } } else if (result == GesturePartResult.FAIL || this.frameCount >= 50) { this.currentGesturePart = 0; this.frameCount = 0; this.pausedFrameCount = 5; this.paused = true; } else { this.frameCount++; this.pausedFrameCount = 25; this.paused = true; } }