void Start() { player = GameObject.Find("Player"); playerWrong = GameObject.Find("CrounchingPlayerPuzzleTotem"); cam1 = GameObject.Find("Main Camera Main"); cam2 = GameObject.Find("CameraEnigmeTotem"); GSP = GameObject.Find("GestionPartSelectionTotem").GetComponent <GestionSelectionParts>(); MapAndInventory = GameObject.Find("ScriptManager"); EndingTotemScript = GameObject.Find("EndGestionTotem").GetComponent <EndTotemEnigma>(); playerWrong.SetActive(false); cam2.SetActive(false); }
void Start() { Trigger01 = GameObject.Find("TriggerForResolution01").GetComponent <TriggerSendingInfoTotem1>(); Trigger02 = GameObject.Find("TriggerForResolution02").GetComponent <TriggerSendingInfoTotem2>(); //TopOutLineTotem = GameObject.Find ("TopPartOutlineTotem"); //MidOutLineTotem = GameObject.Find ("MiddlePartOutlineTotem"); //DownOutLineTotem = GameObject.Find ("DownPartOutlineTotem"); TopPartScript = GameObject.Find("PartTopGestionTotem"); MidPartScript = GameObject.Find("PartMidGestionTotem"); DownPartScript = GameObject.Find("PartDownGestionTotem"); GSP = GameObject.Find("GestionPartSelectionTotem").GetComponent <GestionSelectionParts>(); }