コード例 #1
0
        protected override void OnStart()
        {
            FARLogger.Info("FARVesselAero on " + vessel.name + " reporting startup");
            base.OnStart();

            if (!HighLogic.LoadedSceneIsFlight)
            {
                enabled = false;
                return;
            }

            _currentGeoModules = new List <GeometryPartModule>();

            Exposure = gameObject.AddComponent <VehicleExposure>();
            Exposure.transform.SetParent(transform, false);
            Exposure.Vessel = vessel;

            foreach (Part p in vessel.parts)
            {
                p.maximum_drag = 0;
                p.minimum_drag = 0;
                p.angularDrag  = 0;

                GeometryPartModule g = p.GetComponent <GeometryPartModule>();
                if (!(g is null))
                {
                    _currentGeoModules.Add(g);
                    if (g.Ready)
                    {
                        geoModulesReady++;
                    }
                }

                if (!p.Modules.Contains <KerbalEVA>() && !p.Modules.Contains <FlagSite>())
                {
                    continue;
                }
                FARLogger.Info("Handling Stuff for KerbalEVA / Flag");
                g = (GeometryPartModule)p.AddModule("GeometryPartModule");
                g.OnStart(StartState());
                p.AddModule("FARAeroPartModule").OnStart(StartState());
                _currentGeoModules.Add(g);
            }

            RequestUpdateVoxel(false);

            enabled = true;
        }
コード例 #2
0
        protected override void OnStart()
        {
            Debug.Log("FARVesselAero on " + vessel.name + " reporting startup");
            base.OnStart();

            if (!CompatibilityChecker.IsAllCompatible())
            {
                this.enabled = false;
                return;
            }
            if (!HighLogic.LoadedSceneIsFlight)
            {
                this.enabled = false;
                return;
            }

            _currentGeoModules = new List <GeometryPartModule>();

            /*if (!vessel.rootPart)
             * {
             *  this.enabled = false;
             *  return;
             * }*/

            for (int i = 0; i < vessel.parts.Count; i++)
            {
                Part p = vessel.parts[i];
                p.maximum_drag = 0;
                p.minimum_drag = 0;
                p.angularDrag  = 0;

                /*p.dragModel = Part.DragModel.NONE;
                 * p.dragReferenceVector = Vector3.zero;
                 * p.dragScalar = 0;
                 * p.dragVector = Vector3.zero;
                 * p.dragVectorDir = Vector3.zero;
                 * p.dragVectorDirLocal = Vector3.zero;
                 * p.dragVectorMag = 0;
                 * p.dragVectorSqrMag = 0;
                 *
                 * p.bodyLiftMultiplier = 0;
                 * p.bodyLiftScalar = 0;*/

                GeometryPartModule g = p.GetComponent <GeometryPartModule>();
                if ((object)g != null)
                {
                    _currentGeoModules.Add(g);
                    if (g.Ready)
                    {
                        geoModulesReady++;
                    }
                }
                if (p.Modules.Contains <KerbalEVA>() || p.Modules.Contains <FlagSite>())
                {
                    Debug.Log("Handling Stuff for KerbalEVA / Flag");
                    g = (GeometryPartModule)p.AddModule("GeometryPartModule");
                    g.OnStart(StartState());
                    p.AddModule("FARAeroPartModule").OnStart(StartState());
                    _currentGeoModules.Add(g);
                }
            }
            RequestUpdateVoxel(false);

            this.enabled = true;
            //GameEvents.onVesselLoaded.Add(VesselUpdateEvent);
            //GameEvents.onVesselChange.Add(VesselUpdateEvent);
            //GameEvents.onVesselLoaded.Add(VesselUpdate);
            //GameEvents.onVesselCreate.Add(VesselUpdateEvent);

            //Debug.Log("Starting " + _vessel.vesselName + " aero properties");
        }
コード例 #3
0
        private void Start()
        {
            if (!CompatibilityChecker.IsAllCompatible())
            {
                this.enabled = false;
                return;
            }

            _vessel      = gameObject.GetComponent <Vessel>();
            this.enabled = true;

            if (_vessel.rootPart.Modules.Contains("MissileLauncher") && _vessel.parts.Count == 1)
            {
                _vessel.rootPart.dragModel = Part.DragModel.CUBE;
                this.enabled = false;
                return;
            }

            _currentGeoModules = new List <GeometryPartModule>();
            for (int i = 0; i < _vessel.parts.Count; i++)
            {
                Part p = _vessel.parts[i];
                p.maximum_drag = 0;
                p.minimum_drag = 0;
                p.angularDrag  = 0;

                /*p.dragModel = Part.DragModel.NONE;
                 * p.dragReferenceVector = Vector3.zero;
                 * p.dragScalar = 0;
                 * p.dragVector = Vector3.zero;
                 * p.dragVectorDir = Vector3.zero;
                 * p.dragVectorDirLocal = Vector3.zero;
                 * p.dragVectorMag = 0;
                 * p.dragVectorSqrMag = 0;
                 *
                 * p.bodyLiftMultiplier = 0;
                 * p.bodyLiftScalar = 0;*/

                GeometryPartModule g = p.GetComponent <GeometryPartModule>();
                if ((object)g != null)
                {
                    _currentGeoModules.Add(g);
                    if (g.Ready)
                    {
                        geoModulesReady++;
                    }
                }
                if (p.Modules.Contains <KerbalEVA>() || p.Modules.Contains <FlagSite>())
                {
                    Debug.Log("Handling Stuff for KerbalEVA / Flag");
                    g = (GeometryPartModule)p.AddModule("GeometryPartModule");
                    g.OnStart(StartState());
                    p.AddModule("FARAeroPartModule").OnStart(StartState());
                    _currentGeoModules.Add(g);
                }
            }

            GameEvents.onVesselGoOffRails.Add(VesselUpdateEvent);
            //GameEvents.onVesselChange.Add(VesselUpdateEvent);
            //GameEvents.onVesselLoaded.Add(VesselUpdate);
            //GameEvents.onVesselCreate.Add(VesselUpdateEvent);
            GameEvents.onVesselWasModified.Add(VesselUpdateEvent);
            RequestUpdateVoxel(false);

            if (_vessel == null)
            {
                _vessel = gameObject.GetComponent <Vessel>();
                if (_vessel == null)
                {
                    return;
                }
            }

            if (_vehicleAero == null)
            {
                _vehicleAero         = new VehicleAerodynamics();
                _vesselIntakeRamDrag = new VesselIntakeRamDrag();
            }
            //Debug.Log("Starting " + _vessel.vesselName + " aero properties");
        }