コード例 #1
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        ///     Determine if a point is to the left of this edge when facing from the start vertex to the end
        ///     vertex.
        /// </summary>
        /// <remarks>	Darrellp, 2/18/2011. </remarks>
        /// <param name="pt">	Point to check out. </param>
        /// <returns>	true if it succeeds, false if it fails. </returns>
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        public bool FLeftOf(Vector pt)
        {
            // We should never have a start vertex at infinity
            //
            // Fortune.ProcessRay(), which creates the vertices at infinity, specifically makes sure that
            // this never happens (except with edges at infinity which are really placeholders for the
            // winged edge structure and have no position at all.  They aren't processed here (and if they
            // were, it would be a problem).  While this is a touch Fortune specific, there's no reason not to
            // insist on it in the general case.

            // If the end vtx is at infinity, convert it to a real point
            var pt1 = VtxStart.Pt;
            var pt2 = VtxEnd.FAtInfinity ? VtxEnd.ConvertToReal(pt1, 10) : VtxEnd.Pt;

            // Do the geometry on pt1 and pt2
            return(Geometry2D.FLeft(pt1, pt2, pt));
        }
コード例 #2
0
 // In the tree, left is "above", right is "below"
 internal override bool ShouldTravelLeft(T x, T y)
 {
     // We want to go left if we're above - i.e., to the left of the line travelling
     // from left to right.
     return(Geometry2D.FLeft(_leftEnd, _rightEnd, new Vector(x, y)));
 }