private static Vector3?OverrideOrbwalkPosition() { if (!Settings.Axe.CatchAxes || !AxeObjects.Any() || (GetAxesCount() == 0)) { return(null); } foreach ( var axeObjectData in AxeObjects.Where( x => Settings.Axe.CatchAxesMode == 2 ? Player.Instance.IsInRange(x.EndPosition, Settings.Axe.AxeCatchRange) : Game.CursorPos.IsInRange(x.EndPosition, Settings.Axe.AxeCatchRange) && CanPlayerCatchAxe(x)).OrderBy(x => x.EndPosition.DistanceCached(Player.Instance))) { var isOutside = !Player.Instance.Position.IsInRange(axeObjectData.EndPosition, 120); var isInside = Player.Instance.Position.IsInRange(axeObjectData.EndPosition, 120); if ((Settings.Axe.CatchAxesMode == 0) && !Player.Instance.Position.IsInRange(axeObjectData.EndPosition, 250)) { return(null); } if (isOutside) { if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { var target = TargetSelector.GetTarget(Player.Instance.GetAutoAttackRange() + 350, DamageType.Physical); if ((target != null) && (target.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamageCached(target) * 2)) { var pos = Prediction.Position.PredictUnitPosition(target, (int)(GetEta(axeObjectData, Player.Instance.MoveSpeed) * 1000)); if (!axeObjectData.EndPosition.IsInRangeCached(pos, Player.Instance.GetAutoAttackRange())) { return(null); } } } if ((axeObjectData.EndTick - Game.Time < GetEta(axeObjectData, Player.Instance.MoveSpeed)) && !HasMoveSpeedFuryBuff && (GetEta(axeObjectData, Player.Instance.MoveSpeed * WAdditionalMovementSpeed[W.Level]) > axeObjectData.EndTick - Game.Time) && W.IsReady() && Settings.Axe.UseWToCatch) { W.Cast(); } return(axeObjectData.EndPosition); } if (isInside) { if (!CanPlayerLeaveAxeRangeInDesiredTime(axeObjectData.EndPosition, (axeObjectData.EndTick - Core.GameTickCount) / 1000f)) { return(null); } var target = TargetSelector.GetTarget(Player.Instance.GetAutoAttackRange() + 100, DamageType.Physical); if ((target != null) && (target.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamageCached(target, true) * 2) && !Prediction.Position.PredictUnitPosition(target, (int)(axeObjectData.EndTick - Core.GameTickCount)) .IsInRangeCached(Player.Instance, Player.Instance.GetAutoAttackRange())) { return(null); } var position = new Geometry.Polygon.Circle(axeObjectData.EndPosition, 110).Points.Where( x => axeObjectData.EndPosition.To2D() .ProjectOn(axeObjectData.EndPosition.To2D(), Game.CursorPos.To2D()) .IsOnSegment).OrderBy(x => x.DistanceCached(Game.CursorPos)).FirstOrDefault(); if (position == default(Vector2)) { return(null); } return(position.To3D()); } } return(null); }