void Sphere(GeometricObject obj) { var fcl = new Color(0.5f, 0.5f, 0.5f, 1.0f); var stacks = 20; var slices = 2 * stacks; var radius = 1.0f; obj.Begin(); obj.SetSphereStacks(stacks); obj.SetSphereSlices(slices); obj.SetSphereRadius(radius); obj.SetSphereFrontColor(fcl); obj.AddSphere(Vector3.zero); obj.End(); }