private static void RefineIntersectionPoint(Ellipse2D e1, Ellipse2D e2, ref GeoPoint2DWithParameter ip) { // hier mir Param arbeiten, da es sich auch um einen Ellipsenbogen handeln kann double par1 = e1.ParamOf(ip.p); double par2 = e2.ParamOf(ip.p); GeoPoint2D p1 = e1.PointAtParam(par1); GeoPoint2D p2 = e2.PointAtParam(par2); int counter = 0; while (!Precision.IsEqual(p1, p2)) { GeoVector2D d1 = e1.DirectionAtParam(par1); GeoVector2D d2 = e2.DirectionAtParam(par2); GeoPoint2D p; if (Geometry.IntersectLL(p1, d1, p2, d2, out p)) { par1 = e1.ParamOf(p); par2 = e2.ParamOf(p); p1 = e1.PointAtParam(par1); p2 = e2.PointAtParam(par2); ip.p = p; } else { break; } ++counter; if (counter > 100) { break; } } ip.par1 = e1.PositionOf(ip.p); // richtige Werte auch für Arc ip.par2 = e2.PositionOf(ip.p); }
/// <summary> /// Overrides <see cref="CADability.Curve2D.GeneralCurve2D.Intersect (ICurve2D)"/> /// </summary> /// <param name="IntersectWith"></param> /// <returns></returns> public override GeoPoint2DWithParameter[] Intersect(ICurve2D IntersectWith) { Circle2D c2d = IntersectWith as Circle2D; if (c2d != null) { GeoPoint2D[] isp = Geometry.IntersectCC(center, radius, c2d.center, c2d.radius); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[isp.Length]; for (int i = 0; i < isp.Length; ++i) { res[i].p = isp[i]; res[i].par1 = this.PositionOf(isp[i]); res[i].par2 = c2d.PositionOf(isp[i]); } return(res); } Line2D l2d = IntersectWith as Line2D; if (l2d != null) { GeoPoint2D[] isp = Geometry.IntersectLC(l2d.StartPoint, l2d.EndPoint, center, radius); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[isp.Length]; for (int i = 0; i < isp.Length; ++i) { res[i].p = isp[i]; res[i].par1 = this.PositionOf(isp[i]); res[i].par2 = l2d.PositionOf(isp[i]); } return(res); } if (IntersectWith is Ellipse2D) // git auch für Arc, ist dort jeweils implementiert { GeoPoint2DWithParameter[] res = IntersectWith.Intersect(this); for (int i = 0; i < res.Length; ++i) { // Parameter im Ergebnis vertauschen double tmp = res[i].par1; res[i].par1 = res[i].par2; res[i].par2 = tmp; } return(res); } return(base.Intersect(IntersectWith)); // der allgemeine Fall }
/// <summary> /// Overrides <see cref="CADability.Curve2D.GeneralCurve2D.Intersect (ICurve2D)"/> /// </summary> /// <param name="IntersectWith"></param> /// <returns></returns> public override GeoPoint2DWithParameter[] Intersect(ICurve2D IntersectWith) { // gesucht sind alle Schnittpunkte, also auch in der Verlängerung! Line2D l2d = IntersectWith as Line2D; if (l2d != null) { GeoPoint2D ip; if (Geometry.IntersectLL(startPoint, endPoint, l2d.StartPoint, l2d.EndPoint, out ip)) { double pos1 = this.PositionOf(ip); double pos2 = l2d.PositionOf(ip); GeoPoint2DWithParameter pwp = new GeoPoint2DWithParameter(); pwp.p = ip; pwp.par1 = pos1; pwp.par2 = pos2; return(new GeoPoint2DWithParameter[] { pwp }); } else { return(new GeoPoint2DWithParameter[0]); } } Circle2D c2d = IntersectWith as Circle2D; if (c2d != null) { GeoPoint2D[] isp = Geometry.IntersectLC(startPoint, endPoint, c2d.Center, c2d.Radius); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[isp.Length]; for (int i = 0; i < isp.Length; ++i) { res[i].p = isp[i]; res[i].par1 = this.PositionOf(isp[i]); res[i].par2 = c2d.PositionOf(isp[i]); } return(res); } Ellipse2D e2d = IntersectWith as Ellipse2D; if (e2d != null) { GeoPoint2D[] isp = Geometry.IntersectEL(e2d.center, e2d.majorAxis.Length, e2d.minorAxis.Length, e2d.majorAxis.Angle, startPoint, endPoint); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[isp.Length]; for (int i = 0; i < isp.Length; ++i) { res[i].p = isp[i]; res[i].par1 = this.PositionOf(isp[i]); res[i].par2 = e2d.PositionOf(isp[i]); } return(res); } Polyline2D p2d = IntersectWith as Polyline2D; if (p2d != null) { GeoPoint2DWithParameter[] res = p2d.Intersect(this); // sorum geht es for (int i = 0; i < res.Length; ++i) { double t = res[i].par1; res[i].par1 = res[i].par2; res[i].par2 = t; } return(res); } Path2D pa2d = IntersectWith as Path2D; if (pa2d != null) { GeoPoint2DWithParameter[] res = pa2d.Intersect(this); // sorum geht es for (int i = 0; i < res.Length; ++i) { double t = res[i].par1; res[i].par1 = res[i].par2; res[i].par2 = t; } return(res); } BSpline2D b2d = IntersectWith as BSpline2D; if (b2d != null) { GeoPoint2DWithParameter[] res = b2d.Intersect(this); // sorum geht es for (int i = 0; i < res.Length; ++i) { double t = res[i].par1; res[i].par1 = res[i].par2; res[i].par2 = t; } return(res); } return(base.Intersect(IntersectWith)); }
/// <summary> /// Overrides <see cref="CADability.Curve2D.GeneralCurve2D.Intersect (ICurve2D)"/> /// </summary> /// <param name="IntersectWith"></param> /// <returns></returns> public override GeoPoint2DWithParameter[] Intersect(ICurve2D IntersectWith) { // gesucht sind alle Schnittpunkte, also auch in der Verlängerung! Line2D l2d = IntersectWith as Line2D; if (l2d != null) { GeoPoint2DWithParameter[] res = l2d.Intersect(this); // die Linie kanns // aber noch die Rollen vertauschen for (int i = 0; i < res.Length; ++i) { // par1 und par2 vertauschen double tmp = res[i].par1; res[i].par1 = res[i].par2; res[i].par2 = tmp; } return(res); } else if (IntersectWith is Circle2D) // geht auch für Arc2D { GeoPoint2D[] ip = Geometry.IntersectEC(center, majrad, minrad, majorAxis.Angle, (IntersectWith as Circle2D).Center, (IntersectWith as Circle2D).Radius); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[ip.Length]; double error = 0.0; for (int i = 0; i < ip.Length; ++i) { GeoPoint2D p0 = toUnitCircle * ip[i]; error += Math.Abs(1.0 - p0.ToVector().Length); error += Math.Abs(1.0 - (ip[i] | (IntersectWith as Circle2D).Center) / (IntersectWith as Circle2D).Radius); res[i].p = ip[i]; res[i].par1 = PositionOf(ip[i]); res[i].par2 = IntersectWith.PositionOf(ip[i]); // liefert auch für Arc2D den richtigen Wert } if (error < 1e-7) // auf Radius 1 normierter fehler { // wenn nicht, dann unten mit dreiecksschnitten lösen return(res); } } else if (IntersectWith is Ellipse2D) // geht auch für EllipseArc2D { Ellipse2D elli = (IntersectWith as Ellipse2D); Ellipse2D ellinorm = this.GetModified(elli.toUnitCircle) as Ellipse2D; GeoPoint2D[] ip = Geometry.IntersectEC(ellinorm.center, ellinorm.majrad, ellinorm.minrad, ellinorm.majorAxis.Angle, elli.toUnitCircle * elli.center, 1.0); GeoPoint2DWithParameter[] res = new GeoPoint2DWithParameter[ip.Length]; for (int i = 0; i < ip.Length; ++i) { res[i].p = elli.fromUnitCircle * ip[i]; res[i].par1 = PositionOf(res[i].p); res[i].par2 = IntersectWith.PositionOf(res[i].p); } for (int i = 0; i < res.Length; i++) { RefineIntersectionPoint(this, elli, ref res[i]); } if (((ellinorm.Center | GeoPoint2D.Origin) < Precision.eps) && res.Length == 0) { // gleicher Mittelpunkt und keine Lösung, könnte zusammenhängender Bogen zweier identischen Ellipsen sein bool connected = false; GeoPoint2D p = GeoPoint2D.Origin; double par0 = 0.0; double par1 = 0.0; if ((this.EndPoint | elli.StartPoint) < Precision.eps) { p = this.EndPoint; par0 = 1.0; par1 = 0.0; connected = true; } if ((this.EndPoint | elli.EndPoint) < Precision.eps) { p = this.EndPoint; par0 = 1.0; par1 = 1.0; connected = true; } if ((this.StartPoint | elli.StartPoint) < Precision.eps) { p = this.StartPoint; par0 = 0.0; par1 = 0.0; connected = true; } if ((this.StartPoint | elli.EndPoint) < Precision.eps) { p = this.StartPoint; par0 = 0.0; par1 = 1.0; connected = true; } if (connected) { res = new GeoPoint2DWithParameter[1]; res[0] = new GeoPoint2DWithParameter(p, par0, par1); } } return(res); } // auch wenn die Ellipsenschnittpunkte schlecht waren return(base.Intersect(IntersectWith)); }