void SpawnMonster(Monster monster) { Genome fatherGenome = new Genome(Codex.DNAPool[Random.Range(0, Codex.DNAPool.Count)]); Genome motherGenome = new Genome(Codex.DNAPool[Random.Range(0, Codex.DNAPool.Count)]); monster.Genome = Genome.Breeding(fatherGenome, motherGenome); monster.Creature = CreateCreature(fatherGenome.VisibileDNA, motherGenome.VisibileDNA); monster.BuildProperty(); }
void SpawnMonster() { GameObject.Destroy(fatherMap.gameObject); GameObject.Destroy(motherMap.gameObject); Genome fatherGenome = new Genome(Codex.DNAPool[fatherID]); Genome motherGenome = new Genome(Codex.DNAPool[motherID]); CreateMonster(); monster.Genome = Genome.Breeding(fatherGenome, motherGenome); monster.Creature = CreateCreature(fatherGenome.VisibileDNA, motherGenome.VisibileDNA); monster.BuildProperty(); }
void BreedingNextGeneration() { Genome oldGenome = monster.Genome; Genome otherGenome = new Genome(Codex.DNAPool[otherID]); Genome newGenome; Creature creature; if (Random.Range(0, 1) == 1) { creature = CreateCreature(oldGenome.VisibileDNA, otherGenome.VisibileDNA); newGenome = Genome.Breeding(oldGenome, otherGenome); } else { creature = CreateCreature(otherGenome.VisibileDNA, oldGenome.VisibileDNA); newGenome = Genome.Breeding(otherGenome, oldGenome); } CreateMonster(); monster.Creature = creature; monster.Genome = newGenome; monster.BuildProperty(); }