コード例 #1
0
 public static void Harvest(Unit unit) {
     if (unit.currentGenetiumAmount > unit.carryingCapacity) return;
     Genetium genetium = unit.GetComponent<Target>().targetGameObject.GetComponent<Genetium>();
     if (genetium == null) return;
     float amountHarvested = Mathf.Min(genetium.transferRate *
         Time.deltaTime * GameManager.gameManager.countsBetweenUpdates, genetium.currentAmount);
     genetium.currentAmount -= amountHarvested;
     unit.currentGenetiumAmount += amountHarvested;
 }
コード例 #2
0
    public static List <GameObject> FilterEmptyGenetium(List <GameObject> genetiums)
    {
        List <GameObject> nonEmptyGenetiums = new List <GameObject>();

        foreach (GameObject genetium in genetiums)
        {
            Genetium genetiumComponent = genetium.GetComponent <Genetium>();
            if (genetiumComponent.currentAmount > genetiumComponent.consideredEmpty)
            {
                nonEmptyGenetiums.Add(genetium);
            }
        }
        return(nonEmptyGenetiums);
    }