/// <summary> /// Saves the <see cref="DbConnectionSettings"/> to file. /// </summary> public void Save() { using (var writer = GenericValueWriter.Create(FilePath, _rootNodeName, EncodingFormat)) { ((IPersistable)this).WriteState(writer); } }
/// <summary> /// Writes the stats to a file. /// </summary> /// <param name="filePath">The file path to write to.</param> public void Write(string filePath) { using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { Write(writer); } }
/// <summary> /// Writes the audio values to file. /// </summary> /// <param name="fileName">The name of the file.</param> /// <param name="rootNode">The name of the root node.</param> /// <param name="values">The values to write.</param> internal static void WriteValues(string fileName, string rootNode, IEnumerable <KeyValuePair <string, int> > values) { // Save to Dev var devPath = ContentPaths.Dev.Data.Join(fileName + EngineSettings.DataFileSuffix); using (var w = GenericValueWriter.Create(devPath, rootNode)) { w.WriteManyNodes("Items", values, WriteValue); } // Copy from Dev to Build var buildPath = ContentPaths.Build.Data.Join(fileName + EngineSettings.DataFileSuffix); try { File.Copy(devPath, buildPath, true); } catch (Exception ex) { const string errmsg = "Failed to copy file to ContentPaths.Build (`{0}` to `{1}`). Exception: {2}"; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, devPath, buildPath, ex); } Debug.Fail(string.Format(errmsg, devPath, buildPath, ex)); } }
public void XmlTest() { var filePath = Path.GetTempFileName(); try { using ( var writer = GenericValueWriter.Create(format: GenericValueIOFormat.Xml, filePath: filePath, rootNodeName: "Root")) { writer.Write("Test", "asdf"); } var reader = GenericValueReader.CreateFromFile(filePath, "Root"); var s = reader.ReadString("Test"); Assert.AreEqual("asdf", s); } finally { if (File.Exists(filePath)) { File.Delete(filePath); } } }
/// <summary> /// Saves the values to the specified file path. /// </summary> /// <param name="filePath">The file path.</param> public void Save(string filePath) { var tables = _tableSchemas.ToArray(); using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { writer.WriteManyNodes(_tablesNodeName, tables, (w, table) => table.Write(w)); } }
/// <summary> /// Saves the <see cref="ParticleEffectManager"/> to file. /// </summary> /// <param name="contentPath">The <see cref="ContentPaths"/> to save to.</param> public void Save(ContentPaths contentPath) { var filePath = GetFilePath(contentPath); using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { writer.WriteManyNodes(_particleEffectsNodeName, _effects.Values, (w, v) => v.WriteState(w)); } }
/// <summary> /// Saves the <see cref="NPCChatDialogBase"/>s in this <see cref="NPCChatManagerBase"/> to file. /// </summary> /// <param name="contentPath">The content path.</param> public void Save(ContentPaths contentPath) { var dialogs = _npcChatDialogs.Where(x => x != null); // Write var filePath = GetFilePath(contentPath); using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { writer.WriteManyNodes(_chatDialogsNodeName, dialogs, ((w, item) => item.Write(w))); } }
/// <summary> /// Saves the settings to file. /// </summary> /// <param name="filePath">The file path to save to.</param> public void Save(string filePath) { var kvps = _tools.ToArray(); var toolBars = ToolBar.ToolBars; lock (_saveSync) { using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { writer.WriteManyNodes(_toolSettingsNodeName, kvps, WriteKVP); writer.WriteManyNodes(_toolBarItemsNodeName, toolBars, WriteToolBarItems); } } }
/// <summary> /// Saves the cache data. /// </summary> void Save() { lock (_cacheSync) { if (!_isDirty) { return; } var items = _cache.Values.ToImmutable(); using (var w = GenericValueWriter.Create(CacheDataFilePath, _rootNodeName, EncodingFormat)) { w.WriteManyNodes(_cacheItemNodeName, items, (x, y) => y.Write(x)); } } }
/// <summary> /// Saves all of the GrhData information to the specified file. /// </summary> /// <param name="contentPath">ContentPath to save the GrhData to.</param> public static void Save(ContentPaths contentPath) { // Grab the GrhDatas by their type var gds = GrhDatas.Where(x => x != null).OrderBy(x => x.Categorization.ToString(), StringComparer.OrdinalIgnoreCase); var stationaryGrhDatas = gds.OfType <StationaryGrhData>().ToImmutable(); var animatedGrhDatas = gds.OfType <AnimatedGrhData>().ToImmutable(); var autoAnimatedGrhDatas = gds.OfType <AutomaticAnimatedGrhData>().ToImmutable(); // Write var path = GetGrhDataFilePath(contentPath); using (IValueWriter writer = GenericValueWriter.Create(path, _rootNodeName, EncodingFormat)) { writer.WriteManyNodes(_nonAnimatedGrhDatasNodeName, stationaryGrhDatas, ((w, item) => item.Write(w))); writer.WriteManyNodes(_animatedGrhDatasNodeName, animatedGrhDatas, ((w, item) => item.Write(w))); writer.WriteManyNodes(_autoAnimatedGrhDatasNodeName, autoAnimatedGrhDatas, ((w, item) => item.Write(w))); } }
public void Write(string filePath) { if (filePath == null) { throw new ArgumentNullException("filePath"); } // Validate the skeleton if (!IsValid()) { throw new InvalidOperationException("Skeleton returned false for IsValid()."); } // Write the file using (var writer = GenericValueWriter.Create(filePath, _rootNodeName, EncodingFormat)) { Write(writer); } }