public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.GetVersion(); if (version < 2) { WebForm = new DonationWebFormOptions(); } switch (version) { case 4: FallbackAccount = reader.ReadAccount(); goto case 3; case 3: CreditBonus = reader.ReadDouble(); goto case 2; case 2: WebForm = new DonationWebFormOptions(reader); goto case 1; case 1: TierFactor = reader.ReadDouble(); goto case 0; case 0: { if (version < 2) { new MySQLConnectionInfo(reader); // MySQL _CurrencyType = new ItemTypeSelectProperty(reader); // CurrencyType reader.ReadString(); // TableName } ShowHistory = reader.ReadBool(); if (version < 2) { CurrencyPrice = reader.ReadDouble(); // UnitPrice } MoneySymbol = reader.ReadChar(); if (version < 2) { MoneyAbbr = reader.ReadString(); // MoneyAbbr reader.ReadBool(); // GiftingEnabled } } break; } Info = new DonationStatistics(); }
public virtual void Deserialize(GenericReader reader) { DeserializeDefaults(reader); MobileSpawns.ForEach(m => m.BeginAction(InstanceMap.KickPreventionLock)); var version = reader.GetVersion(); switch (version) { case 1: { ActiveLeader = reader.ReadMobile <PlayerMobile>(); LootMode = reader.ReadFlag <DungeonLootMode>(); } goto case 0; case 0: { Deadline = reader.ReadDeltaTime(); SubCommandPrefix = reader.ReadChar(); ExitPortal2 = reader.ReadItem <DungeonPortal>(); } break; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.GetVersion(); AccessPrefixes = new WorldChatAccessPrefixOptions(reader); ChatPrefix = reader.ReadChar(); HistoryBuffer = reader.ReadByte(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.GetVersion(); switch (version) { case 0: { MySQL = new MySQLConnectionInfo(reader); CurrencyType = new ItemTypeSelectProperty(reader); TableName = reader.ReadString(); ShowHistory = reader.ReadBool(); ExchangeRate = reader.ReadDouble(); MoneySymbol = reader.ReadChar(); MoneyAbbr = reader.ReadString(); GiftingEnabled = reader.ReadBool(); } break; } }
public virtual void Deserialize(GenericReader reader) { var version = reader.GetVersion(); if (version > 5) { reader.ReadBlock( r => { if (version > 6) { Serial = new PvPSerial(r); } else { Serial = r.ReadTypeCreate <PvPSerial>(r) ?? new PvPSerial(r); } }); } switch (version) { case 7: case 6: case 5: Hidden = reader.ReadBool(); goto case 4; case 4: _FloorItemDelete = reader.ReadBool(); goto case 3; case 3: case 2: { Gate = reader.ReadItem <PvPSpectatorGate>(); if (Gate != null) { Gate.Battle = this; } } goto case 1; case 1: { Category = reader.ReadString(); Ranked = reader.ReadBool(); InviteWhileRunning = reader.ReadBool(); } goto case 0; case 0: { if (version < 6) { reader.ReadBlock(r => Serial = r.ReadTypeCreate <PvPSerial>(r) ?? new PvPSerial(r)); } DebugMode = reader.ReadBool(); _State = reader.ReadFlag <PvPBattleState>(); _Name = reader.ReadString(); Description = reader.ReadString(); AutoAssign = reader.ReadBool(); UseTeamColors = reader.ReadBool(); IgnoreCapacity = reader.ReadBool(); _SubCommandPrefix = reader.ReadChar(); QueueAllowed = reader.ReadBool(); SpectateAllowed = reader.ReadBool(); KillPoints = version < 3 ? (reader.ReadBool() ? 1 : 0) : reader.ReadInt(); PointsBase = reader.ReadInt(); PointsRankFactor = reader.ReadDouble(); IdleKick = reader.ReadBool(); IdleThreshold = reader.ReadTimeSpan(); LastState = reader.ReadFlag <PvPBattleState>(); LastStateChange = reader.ReadDateTime(); _LightLevel = reader.ReadInt(); LogoutDelay = reader.ReadTimeSpan(); Doors.AddRange(reader.ReadStrongItemList <BaseDoor>()); reader.ReadBlock(r => Options = r.ReadTypeCreate <PvPBattleOptions>(r) ?? new PvPBattleOptions()); if (Schedule != null && Schedule.Running) { Schedule.Stop(); } reader.ReadBlock(r => Schedule = r.ReadTypeCreate <Schedule>(r) ?? new Schedule("Battle " + Serial.Value, false)); reader.ReadBlock(r => _BattleRegion = r.ReadTypeCreate <PvPBattleRegion>(this, r) ?? new PvPBattleRegion(this)); reader.ReadBlock( r => _SpectateRegion = r.ReadTypeCreate <PvPSpectateRegion>(this, r) ?? new PvPSpectateRegion(this)); reader.ReadBlockList(r => r.ReadTypeCreate <PvPTeam>(this, r) ?? new PvPTeam(this), Teams); } break; } }
public void Deserialize(GenericReader reader) { Flag = reader.ReadFlag <DataType>(); Type = Flag.ToType(); switch (Flag) { case DataType.Null: Value = null; break; case DataType.Bool: Value = reader.ReadBool(); break; case DataType.Char: Value = reader.ReadChar(); break; case DataType.Byte: Value = reader.ReadByte(); break; case DataType.SByte: Value = reader.ReadSByte(); break; case DataType.Short: Value = reader.ReadShort(); break; case DataType.UShort: Value = reader.ReadUShort(); break; case DataType.Int: Value = reader.ReadInt(); break; case DataType.UInt: Value = reader.ReadUInt(); break; case DataType.Long: Value = reader.ReadLong(); break; case DataType.ULong: Value = reader.ReadULong(); break; case DataType.Float: Value = reader.ReadFloat(); break; case DataType.Decimal: Value = reader.ReadDecimal(); break; case DataType.Double: Value = reader.ReadDouble(); break; case DataType.String: Value = reader.ReadString() ?? String.Empty; break; case DataType.DateTime: Value = reader.ReadDateTime(); break; case DataType.TimeSpan: Value = reader.ReadTimeSpan(); break; } }