コード例 #1
0
            //-------------------------------------------------
            public bool VisitNode(GenericNode <T> Node_in)
            {
                // Create a new node.
                GenericNode <T> node = new GenericNode <T>();

                node.Key   = Node_in.Key;
                node.Value = Node_in.Value;
                // Position the new node.
                node.SetIndent(Node_in.Indent - this.SourceRoot.Indent);
                // Append the new node.
                this._LastNode.SetNextNode(node);
                node.SetPrevNode(this._LastNode);
                this._LastNode = node;
                // Return, OK
                return(true);
            }
コード例 #2
0
            //-------------------------------------------------
            public GenericNode <T> AddChild(GenericNode <T> Node_in, int Index_in, bool Silent_in)
            {
                // Validate.
                if ((Node_in == null))
                {
                    return(null);
                }
                // Notify Before Operation
                if (!Silent_in)
                {
                    this.Notify(new NodeAddChildNotification(NodeNotification.NotificationStatus.Pending, this, Node_in, Index_in));
                }
                // Adjust index.
                int nodeIndex = Index_in;
                // Get the insertion point.
                GenericNode <T> nodeInsertAfter  = null;
                GenericNode <T> nodeInsertBefore = this.ChildNode(nodeIndex);

                if ((nodeInsertBefore == null))
                {
                    // Append the node.
                    nodeInsertAfter = this.LastDescNode;
                    if ((nodeInsertAfter == null))
                    {
                        nodeInsertAfter = this;
                    }
                    nodeInsertBefore = nodeInsertAfter.NextNode;
                }
                else
                {
                    // Insert the node.
                    nodeInsertAfter = nodeInsertBefore.PrevNode;
                }
                // Get node range.
                GenericNode <T> nodeFirst = Node_in;
                GenericNode <T> nodeLast  = nodeFirst.LastDescNode;

                if ((nodeLast == null))
                {
                    nodeLast = nodeFirst;
                }
                // Unlink nodes from source.
                if ((nodeFirst.PrevNode != null))
                {
                    nodeFirst.PrevNode.SetNextNode(nodeLast.NextNode);
                }
                if ((nodeLast.NextNode != null))
                {
                    nodeLast.NextNode.SetPrevNode(nodeFirst.PrevNode);
                }
                // Fix node indents.
                int             nodeIndentDelta = ((this.Indent - Node_in.Indent) + 1);
                GenericNode <T> nodeNext        = nodeFirst;

                while ((nodeNext != null))
                {
                    nodeNext.SetIndent(nodeNext.Indent + nodeIndentDelta);
                    nodeNext = nodeNext.NextNode;
                }
                // Link nodes to target.
                nodeInsertAfter.SetNextNode(nodeFirst);
                nodeFirst.SetPrevNode(nodeInsertAfter);
                if ((nodeInsertBefore != null))
                {
                    nodeInsertBefore.SetPrevNode(nodeLast);
                    nodeLast.SetNextNode(nodeInsertBefore);
                }
                // Notify After Operation
                if (!Silent_in)
                {
                    this.Notify(new NodeAddChildNotification(NodeNotification.NotificationStatus.Completed, this, Node_in, Index_in));
                }
                // Return nodes.
                return(Node_in);
            }