public void SetInfo(GenericHostedGame game) { lblGameMode.Text = Renderer.GetStringWithLimitedWidth("Game mode: " + Renderer.GetSafeString(game.GameMode, lblGameMode.FontIndex), lblGameMode.FontIndex, Width - lblGameMode.X * 2); lblGameMode.Visible = true; lblMap.Text = Renderer.GetStringWithLimitedWidth("Map: " + Renderer.GetSafeString(game.Map, lblMap.FontIndex), lblMap.FontIndex, Width - lblMap.X * 2); lblMap.Visible = true; lblGameVersion.Text = "Game version: " + Renderer.GetSafeString(game.GameVersion, lblGameVersion.FontIndex); lblGameVersion.Visible = true; lblHost.Text = "Host: " + Renderer.GetSafeString(game.HostName, lblHost.FontIndex); lblHost.Visible = true; lblPing.Text = game.Ping > 0 ? "Ping: " + game.Ping.ToString() + " ms" : "Ping: Unknown"; lblPing.Visible = true; lblPlayers.Visible = true; lblPlayers.Text = "Players (" + game.Players.Length + " / " + game.MaxPlayers + "):"; for (int i = 0; i < game.Players.Length; i++) { lblPlayerNames[i].Visible = true; lblPlayerNames[i].Text = Renderer.GetSafeString(game.Players[i], lblPlayerNames[i].FontIndex); } for (int i = game.Players.Length; i < MAX_PLAYERS; i++) { lblPlayerNames[i].Visible = false; } }
private void AddGameToList(GenericHostedGame hg) { int lgTextWidth = hg.IsLoadedGame ? loadedGameTextWidth : 0; int maxTextWidth = Width - hg.Game.Texture.Width - (hg.Incompatible ? txIncompatibleGame.Width : 0) - (hg.Locked ? txLockedGame.Width : 0) - (hg.Passworded ? txPasswordedGame.Width : 0) - (ICON_MARGIN * 3) - GetScrollBarWidth() - lgTextWidth; var lbItem = new XNAListBoxItem(); lbItem.Tag = hg; lbItem.Text = Renderer.GetStringWithLimitedWidth(Renderer.GetSafeString( hg.RoomName, FontIndex), FontIndex, maxTextWidth); if (hg.Game.InternalName != localGameIdentifier.ToLower()) { lbItem.TextColor = UISettings.ActiveSettings.TextColor; } //else // made unnecessary by new Rampastring.XNAUI // lbItem.TextColor = UISettings.ActiveSettings.AltColor; if (hg.Incompatible || hg.Locked) { lbItem.TextColor = Color.Gray; } AddItem(lbItem); }
/// <summary> /// Sorts and refreshes the game information in the game list box. /// </summary> public void SortAndRefreshHostedGames() { GenericHostedGame selectedGame = null; if (SelectedIndex > -1 && SelectedIndex < HostedGames.Count) { selectedGame = HostedGames[SelectedIndex]; } Refresh(); if (selectedGame != null) { SelectedIndex = HostedGames.FindIndex(hg => hg == selectedGame); } }
/// <summary> /// Adds a game to the game list. /// </summary> /// <param name="game">The game to add.</param> public void AddGame(GenericHostedGame game) { GenericHostedGame selectedGame = null; if (SelectedIndex > -1 && SelectedIndex < HostedGames.Count) { selectedGame = HostedGames[SelectedIndex]; } HostedGames.Add(game); Refresh(); if (selectedGame != null) { SelectedIndex = HostedGames.FindIndex(hg => hg == selectedGame); } }
/// <summary> /// Sorts and refreshes the game information in the game list box. /// </summary> public void SortAndRefreshHostedGames() { GenericHostedGame selectedGame = null; if (SelectedIndex > -1 && SelectedIndex < HostedGames.Count) { selectedGame = HostedGames[SelectedIndex]; } HostedGames = HostedGames.OrderBy(hg => hg.Passworded).OrderBy(hg => hg.GameVersion != ProgramConstants.GAME_VERSION).OrderBy(hg => hg.Game.InternalName.ToUpper() == localGameIdentifier.ToUpper()).OrderBy(hg => hg.Locked).ToList(); Refresh(); if (selectedGame != null) { SelectedIndex = HostedGames.FindIndex(hg => hg == selectedGame); } }
private void AddGameToList(GenericHostedGame hg) { var lbItem = new XNAListBoxItem(); lbItem.Tag = hg; lbItem.Text = Renderer.GetSafeString(hg.RoomName, FontIndex); if (hg.Game.InternalName == localGameIdentifier.ToLower()) { lbItem.TextColor = UISettings.AltColor; } else { lbItem.TextColor = UISettings.TextColor; } if (hg.Incompatible || hg.Locked) { lbItem.TextColor = Color.Gray; } AddItem(lbItem); }
public override bool Equals(GenericHostedGame other) => other is HostedCnCNetGame hostedCnCNetGame?
/// <summary> /// Adds a game to the game list. /// </summary> /// <param name="game">The game to add.</param> public void AddGame(GenericHostedGame game) { HostedGames.Add(game); Refresh(); }