コード例 #1
0
 private void Generator_ProgressChanged(object sender, Generator.ProgressChangedEventArgs e)
 {
     if (e.ChangeType == ProgressChangeType.Details)
     {
         //details will be updated periodically so we need to save them
         //if we were to update them here and now, we could freeze the UI if they are generated to quickly
         _lastDetailsArgs = e;
     }
     else
     {
         this.Invoke(new MethodInvoker(() =>
         {
             if (e.ChangeType == ProgressChangeType.Overall)
             {
                 lblOverview.Text      = e.Message;
                 lblDetails.Text       = "";
                 progressDetails.Value = 0;
                 progressOverall.Value = e.ProgressPctValue;
                 _lastDetailsArgs      = null;
             }
         }));
     }
 }
コード例 #2
0
ファイル: frmDataGeneration.cs プロジェクト: Acceleratio/SPDG
 private void Generator_ProgressChanged(object sender, Generator.ProgressChangedEventArgs e)
 {
     if (e.ChangeType == ProgressChangeType.Details)
     {
         //details will be updated periodically so we need to save them
         //if we were to update them here and now, we could freeze the UI if they are generated to quickly
         _lastDetailsArgs = e;
     }
     else
     {
         this.Invoke(new MethodInvoker(() =>
         {
             if (e.ChangeType == ProgressChangeType.Overall)
             {
                 lblOverview.Text = e.Message;
                 lblDetails.Text = "";
                 progressDetails.Value = 0;
                 progressOverall.Value = e.ProgressPctValue;
                 _lastDetailsArgs = null;
             }
         }));
     }
 }