private Vector3 GetRoomEdgePoint(Room room, LayerPath p) { if (room is CircleRoom) { CircleRoom c = (CircleRoom)room; return(GenerationUtility.CircleLineIntersection(p.Start.Position, p.End.Position, c.Position, c.Radius)); } else { Vector3 tl, tr, bl, br; RectangleRoom rect = (RectangleRoom)room; rect.BoxBounds(out tl, out tr, out bl, out br); return(GenerationUtility.BoxLineIntersection(p.Start.Position, p.End.Position, tl, tr, bl, br)); } }
public void FillCircle(Vector3 center, float radius) { if (this.Reserved) { return; // don't fill reserved squares } bool topLeft = GenerationUtility.PointInCircle(this.TopLeft.Position, center, radius); bool topRight = GenerationUtility.PointInCircle(this.TopRight.Position, center, radius); bool bottomLeft = GenerationUtility.PointInCircle(this.BottomLeft.Position, center, radius); bool bottomRight = GenerationUtility.PointInCircle(this.BottomRight.Position, center, radius); if (topLeft) { this.TopLeft.Filled = true; } if (topRight) { this.TopRight.Filled = true; } if (bottomLeft) { this.BottomLeft.Filled = true; } if (bottomRight) { this.BottomRight.Filled = true; } if (topLeft || topRight || bottomLeft || bottomRight) { this.Filled = true; } if (!this.Filled) { return; // square is empty so work is done } if (GenerationUtility.CheckCircleLineIntersection(this.TopLeft.Position, this.TopRight.Position, center, radius)) { this.Top.Filled = true; this.Top.SetPosition( GenerationUtility.CircleLineIntersection(this.TopLeft.Position, this.TopRight.Position, center, radius)); } if (GenerationUtility.CheckCircleLineIntersection(this.BottomLeft.Position, this.BottomRight.Position, center, radius)) { this.Bottom.Filled = true; this.Bottom.SetPosition( GenerationUtility.CircleLineIntersection(this.BottomLeft.Position, this.BottomRight.Position, center, radius)); } if (GenerationUtility.CheckCircleLineIntersection(this.TopLeft.Position, this.BottomLeft.Position, center, radius)) { this.Left.Filled = true; this.Left.SetPosition( GenerationUtility.CircleLineIntersection(this.TopLeft.Position, this.BottomLeft.Position, center, radius)); } if (GenerationUtility.CheckCircleLineIntersection(this.TopRight.Position, this.BottomRight.Position, center, radius)) { this.Right.Filled = true; this.Right.SetPosition( GenerationUtility.CircleLineIntersection(this.TopRight.Position, this.BottomRight.Position, center, radius)); } }