void Start() { Player = new GameObject[nbjoueurs]; Terre = GetComponent<GenerationAleatoireTerrainScript>(); CreationJoueur(); // fonction de création des joueurs }
// Use this for initialization void Start() { TerrainScript = GetComponent<GenerationAleatoireTerrainScript>(); LongueurTerrain = TerrainScript.X; LargeurTerrain = TerrainScript.Y; positions = new List<Vector3>(); CheckPoint1 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/CameraCheckpoint.prefab", typeof(GameObject)) ) as GameObject; positions.Add(CheckPoint1.transform.position = new Vector3(0,10,0)); CheckPoint2 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/CameraCheckpoint.prefab", typeof(GameObject)) ) as GameObject; positions.Add(CheckPoint2.transform.position = new Vector3(LongueurTerrain,10,0)); CheckPoint3 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/CameraCheckpoint.prefab", typeof(GameObject)) ) as GameObject; positions.Add(CheckPoint3.transform.position = new Vector3(LongueurTerrain,10,LargeurTerrain)); CheckPoint4 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/CameraCheckpoint.prefab", typeof(GameObject)) ) as GameObject; positions.Add(CheckPoint4.transform.position = new Vector3(0,10,LargeurTerrain)); transform.position = CheckPoint1.transform.position; transform.LookAt(new Vector3(LongueurTerrain/2, 0, LargeurTerrain/2)); Step = 1; }
void Start() { Terre = GetComponent<GenerationAleatoireTerrainScript>(); CreationJoueur(); // fonction de création des joueurs compt = 0; }