public void LoadFromData(GeneratedBaseCharacterData data) { savedData = data; characterName = data.name; baseJob = data.baseJob; baseClass = data.baseClass; elements.LoadFromData(data.elements); }
public void SaveToData(GeneratedBaseCharacterData data = null) { if (data == null) { data = savedData; } data.baseJob = baseJob; data.baseClass = baseClass; data.name = characterName; data.elements.SaveFromDisplay(elements); }