public override void Process(uint seed) { byte[] dst = TerrainMeta.SplatMap.dst; int res1 = TerrainMeta.SplatMap.res; Vector3 position = TerrainMeta.Position; Vector3 size1 = TerrainMeta.Size; float lootAxisAngle = TerrainMeta.LootAxisAngle; float biomeAxisAngle = TerrainMeta.BiomeAxisAngle; short[] src1 = TerrainMeta.HeightMap.src; int res2 = TerrainMeta.HeightMap.res; byte[] src2 = TerrainMeta.BiomeMap.src; int res3 = TerrainMeta.BiomeMap.res; int[] src3 = TerrainMeta.TopologyMap.src; int res4 = TerrainMeta.TopologyMap.res; int res5 = res1; Vector3 pos = position; Vector3 size2 = size1; int num1 = (int)seed; double num2 = (double)lootAxisAngle; double num3 = (double)biomeAxisAngle; short[] heightmap = src1; int heightres = res2; byte[] biomemap = src2; int biomeres = res3; int[] topologymap = src3; int topologyres = res4; GenerateSplat.Native_GenerateSplat(dst, res5, pos, size2, (uint)num1, (float)num2, (float)num3, heightmap, heightres, biomemap, biomeres, topologymap, topologyres); }
public override void Process(uint seed) { T[] splatMap = TerrainMeta.SplatMap.dst; int num = TerrainMeta.SplatMap.res; Vector3 position = TerrainMeta.Position; Vector3 size = TerrainMeta.Size; float lootAxisAngle = TerrainMeta.LootAxisAngle; float biomeAxisAngle = TerrainMeta.BiomeAxisAngle; short[] heightMap = TerrainMeta.HeightMap.src; int heightMap1 = TerrainMeta.HeightMap.res; byte[] biomeMap = TerrainMeta.BiomeMap.src; int biomeMap1 = TerrainMeta.BiomeMap.res; int[] topologyMap = TerrainMeta.TopologyMap.src; int topologyMap1 = TerrainMeta.TopologyMap.res; GenerateSplat.Native_GenerateSplat(splatMap, num, position, size, seed, lootAxisAngle, biomeAxisAngle, heightMap, heightMap1, biomeMap, biomeMap1, topologyMap, topologyMap1); }