// Use this for initialization void Start() { director = director_container.GetComponent <GenerateSpheres>(); game_manager = gm_object.GetComponent <PhaserGame>(); delay_time_local = delay_time; button_audio = GetComponents <AudioSource>(); lcars_screen.GetComponent <Renderer>().material = lcars1; }
//private AudioClip fail, success; // Use this for initialization void Start() { current_shots = 0; current_misses = 0; end_message_time = message_time; generator = generator_obj.GetComponent <GenerateSpheres>(); initiator = initiator_obj.GetComponent <InitiatePhaserGame>(); shots = GameObject.Find("ScoreTextShots").GetComponent <TextMesh>(); hits = GameObject.Find("ScoreTextHits").GetComponent <TextMesh>(); misses = GameObject.Find("ScoreTextMisses").GetComponent <TextMesh>(); success1 = GameObject.Find("WinText").GetComponent <TextMesh>(); success2 = GameObject.Find("WinText2").GetComponent <TextMesh>(); failure1 = GameObject.Find("FailText").GetComponent <TextMesh>(); failure2 = GameObject.Find("FailText2").GetComponent <TextMesh>(); accuracy = GameObject.Find("Accuracy").GetComponent <TextMesh>(); rank = GameObject.Find("Rank").GetComponent <TextMesh>(); }