コード例 #1
0
    /// <summary>
    /// 生成甲板 排除拖动的房间
    /// </summary>
    private void GenerateDeckWithOutThis()
    {
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        P.DoDeckDataStartWithOut(m_Core.Data);
        GenerateShip.CreateMiddleBeam();
        P.DoDeckDataEnd();
    }
コード例 #2
0
    /// <summary>
    /// 生成甲板
    /// </summary>
    private void GenerateDeck()
    {
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        P.DoDeckDataStart();
        GenerateShip.CreateMiddleBeam();
        P.DoDeckDataEnd();
    }
コード例 #3
0
    void DoFinish()
    {
        //U3DUtil.DestroyAllChild(BattleEnvironmentM.GetLifeMBornNode(true).gameObject,false);
        RoomMap.CreateCanvansArea();
        ShipPlan Plan = ShipPlanDC.GetCurShipPlan();

        Plan.ReCalcShipBuildInfoXY(XYmode.Save2Edit);
        BattleEnvironmentM.SetBattleEnvironmentMode(BattleEnvironmentMode.Edit);
        BattleEnvironmentM.BuildScene();
        WndManager.DestoryDialog <ShipShowWnd>();
        WndManager.DestoryDialog <FangAnMenuWnd>();
        GenerateShip.CreateMiddleBeam();
        WndManager.GetDialog <ShipCanvasWnd>().ShowDialog();
        MainCameraM.s_Instance.EnableOthOn(true);
    }