void Start() { //maxhealth is a scale value and currenthealth and speed are based from maxhealth. //this makes it possible to scale the bar without editing the script. maxHealth = transform.localScale.x; currentHealth = maxHealth / 2; health = currentHealth; //declares the generator for supermode. generateOneObject = superGenerator.GetComponent<GenerateOneObject>(); startVolume = audioSource.volume; audioSource.clip = normalMusic; audioSource.Play (); }
void Start() { //maxhealth is a scale value and currenthealth and speed are based from maxhealth. //this makes it possible to scale the bar without editing the script. maxHealth = transform.localScale.x; currentHealth = maxHealth / 2; health = currentHealth; //declares the generator for supermode. generateOneObject = superGenerator.GetComponent <GenerateOneObject>(); startVolume = audioSource.volume; audioSource.clip = normalMusic; audioSource.Play(); }