コード例 #1
0
 protected void SetCollectivist(GenerateCity.Person p, float amount)
 {
     if (p.individualistCollectivist >= 0.5f)
     {
         p.loyalty += amount;
     }
 }
コード例 #2
0
ファイル: ProfileScript.cs プロジェクト: steinfernandez/PRAY
    public void NextProfile()
    {
        GenerateCity.Person p = population[100 + i * 5];
        i += 1;

        GameObject.Find("/Canvas/Profile/ProfilePanel/Toggle").GetComponent <Toggle>().isOn   = p.following;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider1").GetComponent <Slider>().value = p.maleFemale;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider2").GetComponent <Slider>().value = p.straightGay;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider3").GetComponent <Slider>().value = p.individualistCollectivist;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider4").GetComponent <Slider>().value = p.liberalConservative;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider6").GetComponent <Slider>().value = p.authoritarianAnarchist;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider7").GetComponent <Slider>().value = p.uneducatedEducated;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider8").GetComponent <Slider>().value = p.poorRich;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider9").GetComponent <Slider>().value = p.youngOld;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider5").GetComponent <Slider>().value = p.rationalistSpiritual;
    }
コード例 #3
0
ファイル: ProfileScript.cs プロジェクト: steinfernandez/PRAY
    public void ShowProfile()
    {
        ProfileMenu.SetActive(true);
        Debug.Log("showing profile of city " + GetComponent <MenuManagerScript>().GetSelectedCity());
        string cityname = "City" + (GetComponent <MenuManagerScript>().GetSelectedCity() + 1);

        population = GameObject.Find(cityname).GetComponent <CityScript>().city.populationArray;

        GenerateCity.Person p = population[100];

        GameObject.Find("/Canvas/Profile/ProfilePanel/Toggle").GetComponent <Toggle>().isOn   = p.following;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider1").GetComponent <Slider>().value = p.maleFemale;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider2").GetComponent <Slider>().value = p.straightGay;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider3").GetComponent <Slider>().value = p.individualistCollectivist;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider4").GetComponent <Slider>().value = p.liberalConservative;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider6").GetComponent <Slider>().value = p.authoritarianAnarchist;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider7").GetComponent <Slider>().value = p.uneducatedEducated;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider8").GetComponent <Slider>().value = p.poorRich;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider9").GetComponent <Slider>().value = p.youngOld;
        GameObject.Find("/Canvas/Profile/ProfilePanel/Slider5").GetComponent <Slider>().value = p.rationalistSpiritual;
    }