protected void SetCollectivist(GenerateCity.Person p, float amount) { if (p.individualistCollectivist >= 0.5f) { p.loyalty += amount; } }
public void NextProfile() { GenerateCity.Person p = population[100 + i * 5]; i += 1; GameObject.Find("/Canvas/Profile/ProfilePanel/Toggle").GetComponent <Toggle>().isOn = p.following; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider1").GetComponent <Slider>().value = p.maleFemale; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider2").GetComponent <Slider>().value = p.straightGay; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider3").GetComponent <Slider>().value = p.individualistCollectivist; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider4").GetComponent <Slider>().value = p.liberalConservative; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider6").GetComponent <Slider>().value = p.authoritarianAnarchist; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider7").GetComponent <Slider>().value = p.uneducatedEducated; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider8").GetComponent <Slider>().value = p.poorRich; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider9").GetComponent <Slider>().value = p.youngOld; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider5").GetComponent <Slider>().value = p.rationalistSpiritual; }
public void ShowProfile() { ProfileMenu.SetActive(true); Debug.Log("showing profile of city " + GetComponent <MenuManagerScript>().GetSelectedCity()); string cityname = "City" + (GetComponent <MenuManagerScript>().GetSelectedCity() + 1); population = GameObject.Find(cityname).GetComponent <CityScript>().city.populationArray; GenerateCity.Person p = population[100]; GameObject.Find("/Canvas/Profile/ProfilePanel/Toggle").GetComponent <Toggle>().isOn = p.following; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider1").GetComponent <Slider>().value = p.maleFemale; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider2").GetComponent <Slider>().value = p.straightGay; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider3").GetComponent <Slider>().value = p.individualistCollectivist; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider4").GetComponent <Slider>().value = p.liberalConservative; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider6").GetComponent <Slider>().value = p.authoritarianAnarchist; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider7").GetComponent <Slider>().value = p.uneducatedEducated; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider8").GetComponent <Slider>().value = p.poorRich; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider9").GetComponent <Slider>().value = p.youngOld; GameObject.Find("/Canvas/Profile/ProfilePanel/Slider5").GetComponent <Slider>().value = p.rationalistSpiritual; }