/// <summary> /// Checks whether the transform has changed. If so, destroys the mesh, and updates the camera models. /// </summary> private void CheckTransformChanged() { if (GeneralToolkit.HasTransformChanged(transform, ref _previousPosition, ref _previousRotation)) { DestroyMesh(); UpdateCameraModel(); } }
/// <summary> /// Checks whether the transform has changed. If so, updates the camera models. /// </summary> private void CheckTransformChanged() { if (GeneralToolkit.HasTransformChanged(transform, ref _previousPosition, ref _previousRotation, ref _previousLossyScale)) { ComputeAcquisitionCameraPoses(); UpdatePreviewCameraModel(false); } }